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Thread: Find and Replace Materials for Revit

  1.    #21
    Moderator cellophane's Avatar
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    Is the window not resizable or am I missing something? I've got old 24" monitors and the window is bigger than my screen

  2.    #22
    Junior Member PolynineStudio's Avatar
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    @cellophane

    The window is fixed unfortunately. We will unlock the scaling in the next update. Sorry for the inconvenience.

  3.    #23
    Moderator cellophane's Avatar
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    No problem - thanks for the update

  4.    #24
    Member rbcameron1's Avatar
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    This looks very interesting. I'm going to share this with an architecture tech consultancy that needs to see this. very cool.

    Couldn't you just have a Revit file with all your templated materials already loaded that you continue to build on? Than just transfer them into each model you want? That's basically what I do now. Purge out all the junk, then quickly load my materials that I always use on projects.
    cganiere likes this.

  5.    #25
    Junior Member PolynineStudio's Avatar
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    Thank you for your interest and sharing the app.

    Yes: Ideally, you would start with a template and you will have all your materials organized. However, material updates to that template could deprecate the material standards in older projects, and sometimes those elements find their way into new projects. With the app you can quickly detect these errors.

    The app also allows for unique workflows that would be otherwise time consuming:
    • helps with the process of creating template material standards by merging and replacing materials in all elements; at this point you would be dealing with multiple materials that are not consolidated / follow a standard.
    • quickly update Revit project received from a 3rd party to your firm's material standard
    • for rendering, the appearance assets can be quickly consolidated via keyword search


    Side note / Quick Update: We are currently looking at adding support for digging into the families of a project and accessing the materials that are not available in the project environment. In this process, the app would be fully functional in the family editor environment. Right now the family editor environment is limited to materials that are not assigned to parameters. (Materials assigned to parameters are accessed via the project environment)

    You can somewhat mass process families in the project environment already by using the Juan Osborne Tools: MassLoad Families & MassSaveFamilies (under the TransferSingle plugin) in junction with our plugin.

    • Mass load families in a project file.
    • Load company standard materials.
    • Replace the materials assigned to parameters within those families with correct materials.
    • Then mass save the families. They should save with the new materials that you assigned in the project environment.
    cganiere likes this.

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