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Thread: Detail component with nested family- how can I manipulate the nested family?

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    Detail component with nested family- how can I manipulate the nested family?

    1) Creating a steel base plate 2D detail family: I think plate size, bolt size & bolt c/c dim should be by instance. Length of bolt should be adjustable so it can snap to other elements. So, my parent family is simply a region representing the plate and I have nested a bolt family into this. Bolt is the OOTB version and flexes perfectly on its own. When I nest it and set the different bolt types as a family type detail item parameter, some of the bolt sizes get distorted. I re-save the bolt and re-nest it. That fixes some bolts but distorts others.

    2) How can I change the origin point of the nested family? If my parent family includes multiple nested families (an anchor and an angle), the bolt should attach to the angle but if the angle type changes, the bolt does not move to match.

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    Moderator cellophane's Avatar
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    Quote Originally Posted by phoulx View Post
    1) Creating a steel base plate 2D detail family: I think plate size, bolt size & bolt c/c dim should be by instance. Length of bolt should be adjustable so it can snap to other elements. So, my parent family is simply a region representing the plate and I have nested a bolt family into this. Bolt is the OOTB version and flexes perfectly on its own. When I nest it and set the different bolt types as a family type detail item parameter, some of the bolt sizes get distorted. I re-save the bolt and re-nest it. That fixes some bolts but distorts others.

    2) How can I change the origin point of the nested family? If my parent family includes multiple nested families (an anchor and an angle), the bolt should attach to the angle but if the angle type changes, the bolt does not move to match.
    Could you post the family or some screenshots?

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    I got the bolt to work finally. I just started over.

    I'm just now looking at the steel angle with a headed stud welded to it again. I nested a handful of angle sizes from the OOTB angle family and my headed stud family to create this "angle with embed" family. The headed stud should always be attached to the inside corner of the angle but I can't get it to move if I choose a different angle size. This example was a 1/2" thick angle originally but when I picked a 1/4" angle, the anchor did not move.

    I would like to set up a few similar families where I choose one nested family and the other nested family will relocate based on the first one. Is this the wrong approach? I'm just now getting into 2D families and am finding it just as frustrating as my first 3D families. I thought these would be easier!

    Detail component with nested family- how can I manipulate the nested family?-l_stud.jpg

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    Member bogrady's Avatar
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    What about having everything controlled in one family rather than nesting families?

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    I thought about that and it would probably work for this example. I would like to create a few other more complicated families that include a combination of bolts or other fasteners. Those are a little too involved to replicate for the sake of a new family.

    What I'm looking for is the ability to insert a family, pick the plates size, the fastener type, number of fasteners etc. The nested family sounded like the right approach but now I'm not sure.

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    Moderator cellophane's Avatar
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    Quote Originally Posted by phoulx View Post
    I thought about that and it would probably work for this example. I would like to create a few other more complicated families that include a combination of bolts or other fasteners. Those are a little too involved to replicate for the sake of a new family.

    What I'm looking for is the ability to insert a family, pick the plates size, the fastener type, number of fasteners etc. The nested family sounded like the right approach but now I'm not sure.
    nested families will be a million times easier in the long run than making all the parts you will need for each detail.

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