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Thread: 'Medieval' Materials article by Substance Expert

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    Senior Member willsud's Avatar
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    'Medieval' Materials article by Substance Expert

    I do a lot of work on very old buildings (well, 17th and 18th C mainly so not THAT old I guess ) in Revit and am always looking for old wood, stone, etc. textures but finding really good quality materials is near impossible.

    Substance is a wonderful suite of software for creating textures but takes a bit of work to understand.

    This article shows some very clever 'Medieval' materials by an expert user - intended for games I assume but still impressive.

    https://www.allegorithmic.com/blog/s...eid=1bc3001366

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    Senior Member kamranmirza's Avatar
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    Wow that's phenomenal. I guess us architect's will always be about a decade behind the gamers; there I was thinking we'd finally caught up with real-time renderering - I'd say we've only reached the starting gate

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    Senior Member DavidLarson's Avatar
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    I would check with some of the Blender power users on where they get textures from. I'm sure some of them will go full nerd on you to show how he uses the Unreal Engine, Blender and some crazy amounts of skill to UV unwrap all sorts of stuff from games. Another source would be to look at the modding community to ask how they do it. The people at the Skyblivion project should be a good starting place.

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    Forum Co-Founder Twiceroadsfool's Avatar
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    Quote Originally Posted by willsud View Post
    I do a lot of work on very old buildings (well, 17th and 18th C mainly so not THAT old I guess ) in Revit and am always looking for old wood, stone, etc. textures but finding really good quality materials is near impossible.

    Substance is a wonderful suite of software for creating textures but takes a bit of work to understand.

    This article shows some very clever 'Medieval' materials by an expert user - intended for games I assume but still impressive.

    https://www.allegorithmic.com/blog/s...eid=1bc3001366
    Damn! Some of those textures are amazing. Id pay money to get some of those, lol.

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    Junior Member skisouth's Avatar
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    Very nice. Thanks for the link.

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    Moderator cellophane's Avatar
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    Quote Originally Posted by Twiceroadsfool View Post
    Damn! Some of those textures are amazing. Id pay money to get some of those, lol.
    https://source.allegorithmic.com/assets?q=markforeman

    Looks like they have quite a selection, although you need a subscription to get most of them.

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    Senior Member willsud's Avatar
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    I find the various substance programs and subscriptions confusing - I have an 'Indie' subscription at $239 which provides most of the software and 30 free downloads from the Substance Source site per month. 'Indie' subscribers can have perpetual licences after 12 months subscribing, for $49.

    I think that the Substance Player is free to download and you can do quite a bit with that if you have substance files and just want bitmap exports. Just to register is free I think.
    Once registered I think you should be able to download the free content at Substance Source then open and play with it in the free Substance Player.
    As I have a paid subscription this isn't easy to check but that is my impression, if anyone wants to have a go?

  8. #8
    Senior Member willsud's Avatar
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    Opening any substance material file in the free Substance Player gives you access to all the sliders of parameters if you feel like experimenting and an Export to bitmap button where you can save out as many or as few of the component layers as you wish so that they can be used in Revit.

    Last edited by willsud; January 3rd, 2019 at 03:41 PM.

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    Forum Addict GMcDowellJr's Avatar
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    Great program.

  10. #10
    Senior Member willsud's Avatar
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    Nice link in an Enscape forum post to an explanatory video on Substance and how Alegorithmic, the authors, created Substance Source as a library for architects.

    It is referencing Lumion but the explanations are applicable to most rendering software.

    Very interesting, even if only for explaining what the Substance suite of programs is all about

    The 2nd video is more about bringing Substance materials into Lumion:

    https://youtu.be/xkIJJhbcbDo

    https://youtu.be/6dB1mrRrSqE
    Last edited by willsud; January 13th, 2019 at 02:37 PM.

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