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Thread: .rvt to .max a Revi(si)t

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    Moderator snowyweston's Avatar
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    .rvt to .max a Revi(si)t

    Just been having it out with our Viz. people - who, I trust, but reckon might be missing a trick - as they're adamant there's still "a whole lot of work to be done" to get our .rvt in (and out of) .max...

    So,
    1) .rvt = linked, material swap-outs are assigned, link gets updated, what's the problem?
    2) .fbx = as above?
    3) .dwg = all appropriate Revit categories get exported to appropriate layers, file is linked into 3DS by material... swaps are made once, 3DS maintains link = simples?


    Okay so I'm probably being unfair - but that's what I the blogs and stuff online seem to infer...

    So (short of composition, population, post-production, etc) what might be taking so long - to get from export to (rendered) output, given we use a fairly consistent palette of materials?

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    Junior Member skisouth's Avatar
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    The problem I've had with the Revit direct link was the normals were random in Max. If you fixed them, then reloaded - yep - normals wrong again.
    At the time, I was under a deadline, so I switched back to Fbx. To me, FBX is quite easy and reliable for the most part. I have a few issues with 2019, but I haven't had a chance to test the 2019.1 edition at any length to see if it is resolved.

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    Senior Member willsud's Avatar
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    I prefer FBX but if your viz. people are using 2019 version do you know what rendering engine they are using? I've given up 3dsMax for the moment since they removed Mental Ray from 2019 as Enscape and Lumion are a bit easier, although I find their renders over-anti-aliased compared to 3dsMax.

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    Moderator snowyweston's Avatar
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    V-Ray.


    (how much) Does the render engine determine the workflow?

    One understood one associated one (Revit) imported material "A" with another, preferred (3DS) material, and et voila? No?!?

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    Senior Member willsud's Avatar
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    Only if you haven't yet got a workflow with the materials and renderer I would have thought.

    I was never clever enough to just swap out sets of materials, although I've read somewhere that is possible.

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