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Thread: Clear Space

  1. #1
    Junior Member Dude__'s Avatar
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    Clear Space

    I have a clear space outlined above my conveyor. I am using glass as the clear space. I am creating a new material asset, and replacing the glass format. I have everything in the family editor set up properly. The color works fine, it's renamed. The color I chose is cyan, and it looks perfect in the family editor, yet when I insert it into the project, it takes on this amber color, and I can't figure out why. I don't mind that color, it works, but it makes me concerned that whenever I insert my family into a new project, it's going to change color again, or worse go to an opaque color. I cannot figure out what I am doing wrong. I have the clear space (as a material category) set up. I have the equal sign next to the material, and in the family types, for material, it is looking at the material I had created. I've tried creating a material from scratch, as a new material. I also duplicated an asset and replaced the asset under the appearance tab. It still comes out the wrong color. it's still transparent, it still works, but it's not the color I have in my family editor, so it obviously concerns me. The only thing that I can see that is probably wrong is that when I bring up my graphics override display, under generic model, the material I created in my family editor, doesn't appear. I am not sure how to get it to show up under generic model, but I assume it should. Any suggestions?

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    The Moderator with No Imagination MPwuzhere's Avatar
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    If the material already exists in the project that takes precedence over the material in the family editor. So create a material type in the family that you can assign a material in the project to it. Also, for it to display in the graphic override you need to assign a subcategory to the object.

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    Junior Member Dude__'s Avatar
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    So is that why when I create a new material, and I choose a material, such as glass, it defaults back to whatever the glass material is in the project? if that is the case, I will simply duplicate glass material, rename it, and leave the clear color as is, rather than getting fancy.

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    Quote Originally Posted by Dude__ View Post
    So is that why when I create a new material, and I choose a material, such as glass, it defaults back to whatever the glass material is in the project?
    If the name matches, yes. That's all it uses to decide if it's the "same". Connect your family materials to a parameter, create your new materials in your project, and connect those materials to the parameter. You can get as fancy with your materials as you can handle.

    If you want to move a material from a family to a project, I think the easiest way is through a .adsklib material library, which you can create from the material editor.
    Last edited by cellersick; August 31st, 2018 at 07:40 PM. Reason: Formatting

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