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Thread: Hows This 3D Interior Rendering?

  1. #1
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    Post Hows This 3D Interior Rendering?

    Hello Friends,

    Recently, I have finished 3d interior render for one of my client, I would like to hear suggestion/feedback by experts.

    Attached Thumbnails Attached Thumbnails Hows This 3D Interior Rendering?-3dinteriordesignnew1.v1-min.jpg  
    cganiere and cellersick like this.

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    Member uaifestival's Avatar
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    too pinky?

  3. #3
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    Post Re:

    Thanks uaifestival,

    I will improvise my render and reduce the pink.

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    Senior Member Andres Franco's Avatar
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    Quote Originally Posted by uaifestival View Post
    too pinky?
    Lol, funny thing is that "tropical fruits" are not much pink, they're more yellow, green, red, maybe there's some pink but not in that way , i know that's maybe Corporate image

    Attached Thumbnails Attached Thumbnails Hows This 3D Interior Rendering?-tropical-fruits.jpg  

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    Senior Member biff's Avatar
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    And what a corporate image!

  6. #6
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    Good job! You've got the lights working, everything has a texture, there's both "contractual entourage" (equipment and menu boards) as well as "day-to-day entourage" (fruit in the case, etc). To take it further, I'd start to look at how the renderer is using the image textures. It almost seems like they are emitting their own light, and that's contributing to the overall color cast in the scene. The documentation for your renderer may tell you how it's expecting to use images for textures (if gamma and/or color space conversions are required). I would expect the images to appear less vibrant and less contrasty, which makes me think it's missing a gamma or color space conversion. Here's a reference I found that explains it succinctly: Gamma and Linear Space - What They Are and How They Differ — KinematicSoup Technologies Inc.

    And maybe knock down the reflection on the glass a tad so we can see the fruit better

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