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Thread: My First Enscape Renderings

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    Senior Member sdbrownaia's Avatar
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    My First Enscape Renderings

    Night shots are tough, it seems to do awesome with interiors but I struggled with these any thoughts?
    Attached Thumbnails Attached Thumbnails My First Enscape Renderings-enscape_2018-01-04-17-35-12.jpg   My First Enscape Renderings-enscape_2018-01-04-16-59-18.jpg  

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    Senior Member Andres Franco's Avatar
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    Nice!! I'm working with Enscape too, but unfortunately due to private issues I cannot post images here.

    Back to your images I think you need to pay attention to the light intensity , regards
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    Moderator cellophane's Avatar
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    The biggest things I see are the exterior lights are really white (hot?) and the sky looks kind of overcast and gloomy rather than evening (magic hour.) The lighting could be correct but they stand out.

    I do see a few issues with the materials where they don't quite line up correctly, but I'd wager your average viewer would never see them. And it is super pedantic, but it doesn't look like your control joints go through your soldier course between the 2nd & 3rd floor. Again, I doubt most people would notice

    Really nice images though!
    Last edited by cellophane; January 8th, 2018 at 04:19 PM.
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    Senior Member sdbrownaia's Avatar
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    The light intensity is exactly what I'm struggling with in Enscape, it seams to auto adjust the exposure to the extreme, these I tweaked it down. I also think I have some lights that are too bright on the inside that maybe causing enscape to compensate. I'll keep playing. And I too notice the material issues, thanks for pointing them out. Hopefully next round will be even better

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    Moderator snowyweston's Avatar
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    All our proper viz goes through Max so we (still) don't really fuss over (render) materials and lights in our Revit model (despite my efforts to encourage Enscape ) but I've found night time shots to still be quite persuasive - here's a quick shot-from-the-hip:

    My First Enscape Renderings-capture.png

    yes the balcony undersides are massively blown out by the overkill uplighters (not unlike the real thing. ), and the commercial units at ground aren't fitted out - but had they had lights, and had we added light sources to the fixtures on the riverside railings, they'd be a lot more going for it. I think the trick is to keep some dusk going on in the image - and play with your sky more, i.e. try thinning out the clouds so the lunar glow comes through... etc...

    EDIT
    I guess it's the perennial problem (question?) of what arch. viz. is... are we trying to "see" the building in the dark (lit up) or are we trying to get a feel for what the scene would look/feel like?
    Last edited by snowyweston; January 8th, 2018 at 05:06 PM.

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    Senior Member sdbrownaia's Avatar
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    yes, but you see the issue in your image your building is black and you can't see any of the detail, the lights are certainly affective. I know that its the issue that in real life our eyes will adjust and alow us to see both the lights and the finish of the wall. But rendering tools all have issues with this, where if you correct the exposure to see more detail the lights are too bright.

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    Moderator snowyweston's Avatar
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    Quote Originally Posted by sdbrownaia View Post
    your building is black.
    Well it is a walnut whip of banded precast concrete balconies and back-black-painted glass!

    But I hear you - and I've been going through saved grabs from models (that I might be able to share) to try and get a better example - but alas, those "better" models are all NDA.

    Have you checked out the current preview version? They've added a feature to export two extra images with your renders, a grayscale-brightness/luminosity one, and a per-material masking one - really useful for post-production - where they'll come in handy adjusting/tweaking levels.
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    Senior Member sdbrownaia's Avatar
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    yes, and they are making awesome strides. I'm loving working thru the issues its realtime fixes as I change the properties of a light. Thanks for all the input. I will play with the clouds too, I didn't think about that.

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    Forum Addict GMcDowellJr's Avatar
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    Quote Originally Posted by sdbrownaia View Post
    yes, but you see the issue in your image your building is black and you can't see any of the detail, the lights are certainly affective. I know that its the issue that in real life our eyes will adjust and alow us to see both the lights and the finish of the wall. But rendering tools all have issues with this, where if you correct the exposure to see more detail the lights are too bright.

    You want it to render out HDR. You can try and fake it if you render multiple exposures and merge later. You have to think of rendering not like what we can see with our naked eyes, but rather what a camera sees. A night shot is either generall under or over exposed unless you add in a ton of additional fill lights on set.
    TRWhitehead and JeffH like this.

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    Senior Member sdbrownaia's Avatar
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    Greg, you nailed it. I want HDR. I love the idea of running a couple sep. passes, saving each and merging in PS. Great suggestion. Thank you.

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