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Thread: How to hate my renders less?

  1. #1
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    Question How to hate my renders less?

    Hi - I'm a newbie and I need some help finding a tutorial, or terms to google or SOMETHING to make my renders less bleh looking.

    I'm basically just rendering a large commercial building with the ceiling lopped off to show all the walls - this is for the Controls company to import and drop temperature sensors on.

    Seems like no matter what I do, it looks very tan and flat and blah. I added some studio lighting, but that didn't seem to do anything.

    I'm attaching a snip of what I have, it's on the lowest render setting, so it's not that crisp and an example of what I'm going for.

    Thank you!
    Attached Thumbnails Attached Thumbnails How to hate my renders less?-renderexample-blah.jpg   How to hate my renders less?-renderexample-whatiwant.jpg  

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    I should add that I have access to 3DsMax, if that's what I need to use to get the look I'm after, but I have zero training on it.

  3. #3
    jmk
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    The material needs to be white for starters - you can always do it with a phase override to change a lot quickly. Look at the exposure/shadow balance too.

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    Thanks!
    My wall material is Gypsum Wall Board, and the image is Finishes.Gypsum Board.Painted.White.jpg ....which has a pretty gray appearance even though it's called "white".

    I've played with the exposure, and that does add some ambient light, but it just make a lighter version of what I have, not a cooler (temp) version.



    Quote Originally Posted by jmk View Post
    The material needs to be white for starters - you can always do it with a phase override to change a lot quickly. Look at the exposure/shadow balance too.

  5. #5
    jmk
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    To get the crisp, white look you're going for it would be easier to start by overriding it with a white plastic via a phase filter. If you show your parameters for the material it might be possible to point out why those look greyer

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    Senior Member Alex Page's Avatar
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    Also - looks like youre using a section box?: your "studio" light will need to be within the section box - not outside of it
    cganiere likes this.

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    Thanks for your suggestions!
    I've changed a few of the walls to plastic, they are the long walls to the left in the background. The foreground/right walls are still gypsum board with the settings attached. I've changed the gypsum walls to be self illuminating, and that seems to help. My studio lights must be below the section box since I can see them in my 3d view, right? They are at 8', but I think my walls are 12' if that matters. They are turned on and the scheme for the attached render is Sun and Artificial, but they sure don't seem to be doing anything. I have 2 different kinds just to see if that matters.

    It still looks really soft. I think lighting going to be what I need....it's tough w/out a ceiling. Also, I tried importing to 3dsMax and I get an error...I think my versions won't talk to each other. Hmph.
    Attached Thumbnails Attached Thumbnails How to hate my renders less?-rendercloseup.png   How to hate my renders less?-rendersettingswalls.jpg   How to hate my renders less?-rendergraphicsnip.jpg  

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    The more I mess with this the more it seems to be an issue with the lighting not working. Not sure why not, but when do Interior lighting only, the only light is coming from my glowing walls, not my studio lights. Now to trouble shoot that.....stay tuned.

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    Me again. I think the answer is to draw in Revit, and then export, and render in 3ds Max. I didn't know that was a thing.

    Thanks for listening.

  10. #10
    JCM
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    Just out of Curiosity,

    Did you change the lighting settings in the render window to Lighting Scheme:Exterior Artificial + Sun. Usually artificial is not turned on.

    Best Regards,

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