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Thread: Having trouble getting Revit texture map to align with its bump map

  1. #1
    Member ryntau's Avatar
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    Having trouble getting Revit texture map to align with its bump map

    I'm having some material alignment issues, and was wondering if anyone else has had the same. I was attempting to create a travertine floor, so I took an existing Stone material, duplicated it, duplicated the Appearance Asset and added my own texture map, I checked the Bump map and added a map that I know perfectly aligns in Photoshop (and actually, I get the same result if I use the same map for texture and bump)

    Anyways, It doesn't align in the X-direction, and using the position offset doesn't really help either. I've attached a few images and even the maps if someone wants to try it. the maps are scaled to be 6m wide by 3m tall.

    Any suggestions? I'm really liking the cloud render, and don't want to have to export to 3ds Max. I'm using Revit 2015 R2.

    Thanks,
    Ryan

    Images:
    Floor with texture and bump
    Floor with texture only
    Texture editor for surface map
    Texture editor for bump map
    Texture map
    Bump map
    Attached Thumbnails Attached Thumbnails Having trouble getting Revit  texture map to align with its bump map-travertine_w_bump.png   Having trouble getting Revit  texture map to align with its bump map-travertine_no_bump.png   Having trouble getting Revit  texture map to align with its bump map-travertine_texture_editor.png   Having trouble getting Revit  texture map to align with its bump map-travertine_bump_texture_editor.png   Having trouble getting Revit  texture map to align with its bump map-travertine1x1.jpg  

    Having trouble getting Revit  texture map to align with its bump map-travertine1x1_bump.jpg  

  2. #2
    Member TheRevitKid's Avatar
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    Quote Originally Posted by ryntau View Post
    I'm having some material alignment issues, and was wondering if anyone else has had the same. I was attempting to create a travertine floor, so I took an existing Stone material, duplicated it, duplicated the Appearance Asset and added my own texture map, I checked the Bump map and added a map that I know perfectly aligns in Photoshop (and actually, I get the same result if I use the same map for texture and bump)

    Anyways, It doesn't align in the X-direction, and using the position offset doesn't really help either. I've attached a few images and even the maps if someone wants to try it. the maps are scaled to be 6m wide by 3m tall.

    Any suggestions? I'm really liking the cloud render, and don't want to have to export to 3ds Max. I'm using Revit 2015 R2.

    Thanks,
    Ryan

    Images:
    Floor with texture and bump
    Floor with texture only
    Texture editor for surface map
    Texture editor for bump map
    Texture map
    Bump map

    Check in the "Graphics" tab under "Alignment" and "Texture Alignment".... Maybe that was set and something funky is happening with the bump?

    Does the bump look like it lines up in the render preview within the materials editor?

  3. #3
    Moderator cellophane's Avatar
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    Give "link texture transforms" a try as well. Don't know if it will solve it but you never know.

  4. #4
    Member ryntau's Avatar
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    Quote Originally Posted by TheRevitKid View Post
    Check in the "Graphics" tab under "Alignment" and "Texture Alignment".... Maybe that was set and something funky is happening with the bump?

    Does the bump look like it lines up in the render preview within the materials editor?
    I think that Alignment in the Graphics tab is the texture map aligned to the Surface pattern, not the bump map. Regardless, it looks pretty good.

    I can't really see the render preview too well, is there way to expand the image to be bigger? with the slight offset of the bump, it's hard to tell on such a small image. My problem isn't really a huge issue, it just makes it a little ghosted, but i'd like to get it perfect.

    Are you guys able to recreate the problem with the maps I attached earlier?

  5. #5
    Moderator cellophane's Avatar
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    I'm seeing the same behavior... I also recreated the bump by taking your image and desaturating just to make sure that the bump wasn't shifted in some way.

    I would try to find another material image and work from that. I've had good luck with this site: [CG Textures] - Textures for 3D, graphic design and Photoshop! and it looks like there are quite a few that would be very close to what you already have.

  6. #6
    Member TheRevitKid's Avatar
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    Quote Originally Posted by cellophane View Post
    I'm seeing the same behavior... I also recreated the bump by taking your image and desaturating just to make sure that the bump wasn't shifted in some way.

    I would try to find another material image and work from that. I've had good luck with this site: [CG Textures] - Textures for 3D, graphic design and Photoshop! and it looks like there are quite a few that would be very close to what you already have.

    Well that is really weird... same thing here...

    I have made hundreds of bump maps from images in my time... First time I have ever seen this behavior... Not sure where you do the image but I think it is cursed...

  7. #7
    Forum Addict sdbrownaia's Avatar
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    Have you tried mirroring the image and recreating the bump and starting from a generic material? Just to see if its some sort of issue with the material itself.

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