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Thread: Latest Renders

  1. #1
    Member rbcameron1's Avatar
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    Latest Renders

    With the holiday break, I had a few spare hours to get my patient room lifts built and rendered out in a room.

    Let me know what you guys think!
    Attached Thumbnails Attached Thumbnails Latest Renders-260sf-patient-room-view1-1-.jpg   Latest Renders-260sf-patient-room-view2.jpg   Latest Renders-260sf-patient-room-view3.jpg  
    elton williams likes this.

  2. #2
    Forum Addict tzframpton's Avatar
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    Very good, Cameron!! Thanks for sharing.

    One critique, I feel like the area of the room that gradually gets farther away from the window doesn't match the brightness of the background exterior lighting. Seems like my eyes/brain tells me the room should be brighter overall. Exposure control, maybe? Just a thought!! Again, thanks for sharing.

    -TZ

  3. #3
    Member rbcameron1's Avatar
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    Oh yeah, I've been having a little problem with not only that, but this halo effect that's going on in my corners. I know how to fix it, but I forgot at the moment. These are just test renders right out of 3dsMax. I think a little effort on my part in post-production would dramatically improve the exposure. I had it set to E=10.85 if I remember correctly. I used the standard settings for everything else. Highlights 0.35 Midtones 1.0 Shadows 0.2
    I'd agree, the light areas don't read with the dark areas. The ceiling wigged out on me too and looks dirty. I have no idea how that happened, because I started a new file and used the same map, same surface and it turned out fine.

  4. #4
    Forum Addict tzframpton's Avatar
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    I've always found that increasing rays, number of photons the depth of photons can greatly increase the lighting calcs which results in much better rendering.

  5. #5
    Forum Addict sdbrownaia's Avatar
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    If you put one studio light in the room it should get rid of the light mold on your ceiling, making the healing space feel less dirty Great work.

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