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Thread: Photo quality renderings

  1. #1
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    Photo quality renderings

    Hello, I am an architect working with Revit for a few years now and no matter how what adjustments I make to my renderings I can never get really good quality output. I understand there are add-ons that can help with this but I have had little success with the ones I have tried and am leery of spending big bucks on something that will not be conducive to my needs.
    Therefore I am seeking talented people proficient in Revit that would be willing to work with me as an independent on a few residential projects I am currently working on.

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    Can you post an example of a what you're looking for? Photo quality to one person may be entirely different to another.

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    Thanks for the reply. I have attached two examples; Example A is my rendering at the highest level I can achieve, Example B is what I am trying to achieve. If this is something you have the skills to do maybe we can work something out.

    Robert
    Attached Thumbnails Attached Thumbnails Photo quality renderings-example-.jpg   Photo quality renderings-example-b.jpg  

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    Forum Addict GMcDowellJr's Avatar
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    Looks like a ton of photoshop work in that second rendering. I bet with a decent selection of alpha channel images of plants/people/etc. and some better material maps that don't tile so badly you could produce similar results.

    A friend of my extended family does renderings in Revit that look as good or better than what you've shown in your Example B. Check out her work at Architectural Renderings by Betters Designs

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    Moderator cellophane's Avatar
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    Quote Originally Posted by GMcDowellJr View Post
    Looks like a ton of photoshop work in that second rendering. I bet with a decent selection of alpha channel images of plants/people/etc. and some better material maps that don't tile so badly you could produce similar results.
    Better material maps is one of the biggest factors in a good rendering vs a bad rendering. The OOTB materials, especially site related are not great. The second image also has a lot of little details that you don't notice. Adding a curb to your paving and some gravel / mulch under your plants will make a big difference in the total presentation, even though it isn't something that you would immediately see and think it makes a difference.

    Nevin has some good stuff - take a look: http://www.revitforum.org/rendering-...enderings.html

    edit: also - if you have the Building Design Suite it comes with 3D Studio - it might be worth trying to figure it out. Even a basic rendering from Max with very few adjustments looks better than the Revit renderings and it takes a fraction of the time.
    Last edited by cellophane; October 28th, 2014 at 07:33 PM.

  6. #6
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    B looks like Lumion to me. I don't think it was done in Revit.

    I don't think yours looks that bad. I'd put in some RPC's (trees, people, etc) and play around with the exposure a bit. Maybe use a seamless grass material so it doesn't tile. Also, I do all my exterior renderings on Draft setting with the anti aliasing bumped up to 7. That's the only adjustment I make, other than exposure settings after it's rendered. I also set it to printer @ 300 DPI. Looks good and renders fast.

    Here's an example.

    That said, I've had some residential stuff done in Lumion that kicks my Revit stuff's butt. If you want, PM me and I'll get you the contact info of the guy we use.
    Attached Thumbnails Attached Thumbnails Photo quality renderings-bee-cave-19-300.jpg  
    Last edited by dzatto; October 28th, 2014 at 07:39 PM.

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    Hi,

    This is Alexandra (Sandi) with Architectural Renderings by Betters Designs that GMcDowellJr mentioned. I work as a contractor. Let me know if you need help. I can work with projects that you already have in Revit and help you make them beautiful!

    Feel free to call or e-mail me. All my info is on my web site.

    Thanks!
    - Sandi

    Photo quality renderings-view-1-final.jpg
    dzatto and elton williams like this.

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    Member Nevin's Avatar
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    Adding things like fences and trees to both the fore and background will help to make the transition between your render and the background image more seamless. As also said before, material bumps and colours are very important. and one more thing to add. RPC trees always tend to want to float, I just put them 50mm lower than I want them to be.

    Your rendering isn't that bad, just need to spend time on all the smaller details. That's what really makes them realistic.
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    Autodesk Steven_Campbell's Avatar
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    Quote Originally Posted by rherger View Post
    Thanks for the reply. I have attached two examples; Example A is my rendering at the highest level I can achieve, Example B is what I am trying to achieve. If this is something you have the skills to do maybe we can work something out.

    Robert
    Hi Robert,
    With a couple tweaks in post processing it can make your image pop a lot more. I find the images straight of render a bit flat. See the attached.

    I adjusted the white balance, added some mid level contrast, adjusted the white and black levels and added vibrance and saturation using lightroom. you should be able to get similar results with photoshop or other editing software.
    Steve

    Photo quality renderings-example-.jpg

  10. #10
    Forum Addict sdbrownaia's Avatar
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    you might try some trees in the foreground and maybe a dusk shot with some lighting. This one I did a couple years ago. Context is very important. Make some realworld materials from images of real materials. the procedural materials in revit are ok, but having real images will make a huge difference.Photo quality renderings-clubhouseuphill-nightsm2.jpg
    Last edited by sdbrownaia; November 7th, 2014 at 02:54 AM.

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