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Thread: Textures in 3DS Max

  1. #1
    Moderator cellophane's Avatar
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    Textures in 3DS Max

    Not specifically Revit but maybe someone knows -

    I've imported my model into Max to render and everything works fine except my paving. For some reason no matter what map I use I end up with big blobby spots all over it and I can't figure out what is causing it. The surface works fine in Revit, it's only once it goes to Max that I have issues with it. The image with only concrete shows the blobs (look like bad oil spots), the image with the building is more or less correct.

    Anythoughts? I'm stumped...
    Attached Thumbnails Attached Thumbnails Textures in 3DS Max-imagemapafterrender.png   Textures in 3DS Max-concrete-mostlycorrect.jpg  

  2. #2
    BIM there, done that cliff collins's Avatar
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    UV Map Scaler Modifier............

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    Moderator cellophane's Avatar
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    Doesn't affect it =/ I tried it everywhere from 1-50.

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    BIM there, done that cliff collins's Avatar
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    Sorry--meant Map Scaler WSM
    willsud likes this.

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    Moderator cellophane's Avatar
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    That did the trick. Thanks!

  6. #6
    BIM there, done that cliff collins's Avatar
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    Good deal. I had the same issue a while back. Wish the maps would transfer over to Max from Revit automatically--there's probably a reason for it, but good luck pinpointing it.......

    Our Cats gave it a good fight last night, but shot themselves in the foot over and over, with 2 dropped passes in the endzone, and THREE missed field goals! 20-16 final score; still not bad against Auburn's hi-power offense. Maybe a little cred for the Big 12........ Of course we always have OK and Baylor too!

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    Member rbcameron1's Avatar
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    Thanks!

    Quote Originally Posted by cliff collins View Post
    Sorry--meant Map Scaler WSM

    Dang, I've just always re-mapped it! This would save a ton of time! Thanks!

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