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Thread: High Acuity Room

  1. #1
    Member rbcameron1's Avatar
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    High Acuity Room

    Finally got around to pursuing another room in the hospital last weekend. Its not quite what I hoped, but its the first test render off the block.
    Its Revit + 3dsMax. I played with the vignetting (dark corners) a little too much. Comments?
    Attached Thumbnails Attached Thumbnails High Acuity Room-testimage_highacuity.jpg  
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    Moderator cellophane's Avatar
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    Are the cabinets supposed to have a mirror finish? The rest of the glass looks great but the cabinets look like they are faced with a mirror. It could just be a result of angles but it throws me.

    The spot in the fixtures where the lights are is a little lacking but I know that's a royal pain to get right.

    Overall it's pretty good!

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    Member rbcameron1's Avatar
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    I think at the last second I took the glass reflective numbers from 12 to 30 (direct and oblique) and probably need to adjust the transparency as well. I'm probably going to rebuild the stretcher in there. The sharp edges on the blue cushion bug me. The light fixtures or the lights on the boom? I plan on developing that boom a lot further. The floor needs some work too. This was the first render out of the shoot, thanks for the catches. I would've overlooked the mirrored affect.

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    Moderator cellophane's Avatar
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    All of the lighting. It looks like a light emitting surface instead of a light with a cover. Again - I know that's a huge pain to get right and most folks probably wouldn't notice

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    Junior Member Steven_Campbell's Avatar
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    The cabinets need a bigger gap between the doors, typically some where between 1/8" to a 1/4" will make the panels standout correctly.

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    Member TheRevitKid's Avatar
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    OP. Nice stuff. I think the level of detail is well done and I agree with the comments above. I hint of reveal in the cabinet doors would help, and the glass is definitely a bit too reflective. The glass ruins the "realism". I like the details of the switch on the wall, etc... I also think you need to check out the materials of the small chair against the casework. Something looks funny there.

    Also, because I enjoy doing so... I took a stab at a bit more post production for you. It has a different feel and is a bit grainy, but I thought I would throw an example at you.... What do you think??

    High Acuity Room-testimage_highacuity-updated-hdr.jpg
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    Member Hirvio's Avatar
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    Quote Originally Posted by TheRevitKid View Post
    What do you think??
    There is no reflection of the doctor in the glass...

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    Member Barrie's Avatar
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    That's because he's Nosferatu.

    Sent from my Windows Phone
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    Member TheRevitKid's Avatar
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    Quote Originally Posted by Hirvio View Post
    There is no reflection of the doctor in the glass...
    Haha... I do not have a "front" image of him!

  10. #10
    Member rbcameron1's Avatar
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    Looks great Jeffrey! No worries about the reflection, there's always some way around it, you can always place the doctor in a different location.

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