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Wall Sweep: Shorten by grip edit, with doors

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    Wall Sweep: Shorten by grip edit, with doors

    When placing a sweep for something like Base, you often don't need the sweep to run the full length of the wall. You can grip edit easily, unless there are doors or windows that break the sweep into segments. Once you have segments you seem to be stuck with them.

    A delete doesn't remove the segment, it removes the whole sweep.
    Add/Remove Walls is just that. It says you can access segments, but nothing I select causes a segment to go. I think because you can only add or delete full wall length segments.
    Pulling the grips for one segment to be coincident doesn't remove the segment.
    Tabbing lets you select a specific face of the sweep, but as far as I can tell you can't do anything meaningful with that selection.

    The only solution I have ever found is to pull the sweep up above the wall penetrations, so it becomes one continuous sweep, grip edit to the proper length, then move or align to the proper height. But that doesn't work when you have something the full height of the wall that breaks the sweep into segments. As in the image, I want base just on the right side of the voide. And I REALLY don't want to break the wall into two just to do it! Nor do I really want to pull my void down enough to give myself some room to grip edit a single sweep, and have to put the void back full height later. Anyone found a better way.

    EDIT: New bug? If I pull the segment up till it becomes one, pull the grip back, and pull it back down, it jumps back, but not to the end, only to the second door. WTF? To the end would chap my hide, but I could understand it. To the second door? I don't get it. And it leaves an extra grip in the middle of the rightmost segment. Bug ridden @^%$%$! Gah! :banghead:

    Thanks,
    Gordon
    Attached Files
    Last edited by Gordon Price; February 17, 2011, 09:56 PM.
    Pragmatic Praxis

    #2
    I, too, find it incredibly annoying to not be able to split up hosted sweeps. I use a couple of workarounds. Where possible, I'll place a sweep, drag the end grips 'til it's where I want it, place another sweep, ignore the warning about multiple objects in the same location, then drag the grips for that one...rinse and repeat. If that won't work, as in cases where Revit wants to split one sweep into multiple parts because of other hosted objects, I just do an in-place component. Not always the easiest, but it works.

    Arcturis
    BIM Manager
    Associate Architect

    Comment


      #3
      I know you said dont want to break your wall but if you use split (wall) in as many places as you need you do get the flexability to grab the blue dots of either segment and stretch to wherever and move to whatever height.. Not ideal but it works.
      Attached Files
      Mark Balsom

      If it ain't broke, fix it till it is.

      Comment


        #4
        Okay, I don't understand what you are wanting to do. If you only want base on one side of the void, then why wouldn't you use 2 walls since they are different types of walls in reality? Whenever I have a water table or something like that, I place the sweep in the wall type. Openings work correctly that way. Am I way off base here? lol
        Dan

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          #5
          I've always been frustrated with this as well. My solution has been the same, drag the sweep up to where it will run the full length of the wall, adjust and bring it back down. What I haven't seen though, is it snapping back to some weird position on the wall...

          I kind of like Dan's idea but I'm afraid of how many different wall types I would have - there would have to be a lot of locking and aligning.
          Chad Koscinski | Architect

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            #6
            But if part of a wall has a stone base, and part of it doesn't, it's really 2 walls anyway right? I'm not trying to be a smartass, but isn't Revit supposed to be modeled like the real world? I understand that there will be more wall types, but why would you try to "fudge" one wall to make it look like another?
            Dan

            Comment


              #7
              Originally posted by dzatto View Post
              But if part of a wall has a stone base, and part of it doesn't, it's really 2 walls anyway right? I'm not trying to be a smartass, but isn't Revit supposed to be modeled like the real world? I understand that there will be more wall types, but why would you try to "fudge" one wall to make it look like another?
              Who are you and what have you done with Dan??? :laugh:

              This is a tricky one and depending on the type of construction in the field. Are the walls placed as a complete panel, then I would say you are correct. On a prefab wall there is a difference yes.
              Are they for instance a brick wall which is on site compiled of loose bricks, well then I don't think you are entirely correct. The construction in all types remains the same, but you add another element.

              On the other hand: would this make all walls with different openings (windows and doors) different types of walls?
              Martijn de Riet
              Professional Revit Consultant | Revit API Developer
              MdR Advies
              Planta1 Revit Online Consulting

              Comment


                #8
                Well, in some cases we use the sweep tool in order to create 'decorative elements' on a wall the doesn't necessarily mean a new wall type. For instance, quoins. I know we could create a wall hosted family that would attach to the corner similar to the corner trim family exercise but it's a lot easier with a sweep and editing the return.
                Chad Koscinski | Architect

                Comment


                  #9
                  Originally posted by mdradvies View Post
                  Who are you and what have you done with Dan??? :laugh:

                  This is a tricky one and depending on the type of construction in the field. Are the walls placed as a complete panel, then I would say you are correct. On a prefab wall there is a difference yes.
                  Are they for instance a brick wall which is on site compiled of loose bricks, well then I don't think you are entirely correct. The construction in all types remains the same, but you add another element.

                  On the other hand: would this make all walls with different openings (windows and doors) different types of walls?
                  It's me, I swear! Am I asking too many question? lol I'm just trying to get nominated for this months best post. LMAO

                  Call me crazy, but I still think a wall with a different or added element is a different wall. The openings don't matter.

                  Originally posted by Chadwick17 View Post
                  Well, in some cases we use the sweep tool in order to create 'decorative elements' on a wall the doesn't necessarily mean a new wall type. For instance, quoins. I know we could create a wall hosted family that would attach to the corner similar to the corner trim family exercise but it's a lot easier with a sweep and editing the return.
                  I agree with quoins. But if you have a water table, for instance, I'd just model it into the wall object. That's just me apparantly! lol
                  Dan

                  Comment


                    #10
                    Originally posted by dzatto View Post
                    I agree with quoins. But if you have a water table, for instance, I'd just model it into the wall object. That's just me apparantly! lol
                    No, I agree with you. I'm just saying there are instances where you wouldn't have an entirely new wall and the sweep behavior is erratic. That's all. But erratic behavior is just another day in Revit...
                    Chad Koscinski | Architect

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