When placing a sweep for something like Base, you often don't need the sweep to run the full length of the wall. You can grip edit easily, unless there are doors or windows that break the sweep into segments. Once you have segments you seem to be stuck with them.
A delete doesn't remove the segment, it removes the whole sweep.
Add/Remove Walls is just that. It says you can access segments, but nothing I select causes a segment to go. I think because you can only add or delete full wall length segments.
Pulling the grips for one segment to be coincident doesn't remove the segment.
Tabbing lets you select a specific face of the sweep, but as far as I can tell you can't do anything meaningful with that selection.
The only solution I have ever found is to pull the sweep up above the wall penetrations, so it becomes one continuous sweep, grip edit to the proper length, then move or align to the proper height. But that doesn't work when you have something the full height of the wall that breaks the sweep into segments. As in the image, I want base just on the right side of the voide. And I REALLY don't want to break the wall into two just to do it! Nor do I really want to pull my void down enough to give myself some room to grip edit a single sweep, and have to put the void back full height later. Anyone found a better way.
EDIT: New bug? If I pull the segment up till it becomes one, pull the grip back, and pull it back down, it jumps back, but not to the end, only to the second door. WTF? To the end would chap my hide, but I could understand it. To the second door? I don't get it. And it leaves an extra grip in the middle of the rightmost segment. Bug ridden @^%$%$! Gah! :banghead:
Thanks,
Gordon
A delete doesn't remove the segment, it removes the whole sweep.
Add/Remove Walls is just that. It says you can access segments, but nothing I select causes a segment to go. I think because you can only add or delete full wall length segments.
Pulling the grips for one segment to be coincident doesn't remove the segment.
Tabbing lets you select a specific face of the sweep, but as far as I can tell you can't do anything meaningful with that selection.
The only solution I have ever found is to pull the sweep up above the wall penetrations, so it becomes one continuous sweep, grip edit to the proper length, then move or align to the proper height. But that doesn't work when you have something the full height of the wall that breaks the sweep into segments. As in the image, I want base just on the right side of the voide. And I REALLY don't want to break the wall into two just to do it! Nor do I really want to pull my void down enough to give myself some room to grip edit a single sweep, and have to put the void back full height later. Anyone found a better way.
EDIT: New bug? If I pull the segment up till it becomes one, pull the grip back, and pull it back down, it jumps back, but not to the end, only to the second door. WTF? To the end would chap my hide, but I could understand it. To the second door? I don't get it. And it leaves an extra grip in the middle of the rightmost segment. Bug ridden @^%$%$! Gah! :banghead:
Thanks,
Gordon
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