On a current project we are experiencing some odd camera eye level behavior.
When placing a camera, we set the current workplane to Level 1.
By default, cameras normally come in with eye level at 5'-6".
However, in our project, they come in at 7'-8" by default. In the render settings of such a new camera view, we double checked and Ground Plane is set to Level 1.
I have checked the Project Base Point, which is correct at 100' which = Level 1.
If we start a new project, and insert a camera it comes in as expected at 5'-6".
So--there's something in our project that's causing it--just not sure what?
When placing a camera, we set the current workplane to Level 1.
By default, cameras normally come in with eye level at 5'-6".
However, in our project, they come in at 7'-8" by default. In the render settings of such a new camera view, we double checked and Ground Plane is set to Level 1.
I have checked the Project Base Point, which is correct at 100' which = Level 1.
If we start a new project, and insert a camera it comes in as expected at 5'-6".
So--there's something in our project that's causing it--just not sure what?
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