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What Revit Wants: Freeform and organic modelling from MeshMixer to 3ds Max to Revit

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    What Revit Wants: Freeform and organic modelling from MeshMixer to 3ds Max to Revit

    I'll admit it - I'm a bit excited about MeshMixer. I downloaded it today and was very pleased at how easy it is to sculpt things. A few years back, we worked on an aquarium project with another architect, and it was suggested that it would be great if Revit could generate freeform rock formations that looked realistic. At the time, I played with Blender and a little add-on called 'Blender World Forge'.

    However, I think MeshMixer can also do the job. After installing the program I was very surprised that it is actually called Autodesk meshmixer - anyone tell me what is going on here?

    Anyway, to see me create some organic-looking rocks and bring them into Revit, check out the video:





    Basically, this was my workflow:
    1. Install MeshMixer
    2. Open it, grab a Sphere, do some sculpting.
    3. Create a part out of the sculpted form you made
    4. Save the project, and find the part OBJ file at
      C:\Users\username\Documents\meshmixer\libraries\de fault
    5. Import that into 3D Max
    6. Cap the holes in the mesh
    7. Export to SAT
    8. Import into Revit family, adjust materials.
    9. Load into Project.


    Here is the download link again:
    MeshMixer

    Heads-up via http://labs.blogs.com/its_alive_in_the_lab/2012/03/software-makes-me-look-20-years-younger.html



    Click here to view the entire blog post.
    Luke Johnson | Autodesk Expert Elite Member
    Author of What Revit Wants

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