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So I was bored and made a monster

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    So I was bored and made a monster

    I had a client request a window that could be put into a tilted wall, they didn't like the idea of using a curtain system for some reason, and I made this monstrosity. Now as a window it is actually mildly useless but it does have uses outside of a full window and more in the region of specific components you may want to be able to set angles to, such as an awning portion of a window.

    Basically what I did was to take the components I wanted to tilt and grouped them. After grouping them I was able to rotate said group based off of the group insertion point. So in effect if the group insertion is placed in the bottom center it will rotate off of that, if off of a bottom corner it rotates off that and so on.

    I'm making this post to start up some discussion on how this could be refined for use in something like an awning panel or other ideas on how this can be acheived as nested families have a tendency to want to stay vertical.

    Let me know what you think and what you have done to achieve the same results.


    Window_Angle.rfa

    #2
    Interest Application of the Group function. The way i handle it is with Nested Families (although in this instance a Face Based would help with the slanted wall). The Nested family i just tell to be Work Plane based, and i host it on a Reference LINE drawn in the elevation. Then anything you can do to the reference line, it will do to the family.

    Thats also how i convert all of our previously unhosted elements to face based, given that the *template* is built laying on its side. Check the box in the UH family to work plane based, place it in the FB template, host it to a reference line, rotate reference line.
    Aaron "selfish AND petulant" Maller |P A R A L L A X T E A M | Practice Technology Implementation
    @Web | @Twitter | @LinkedIn | @Email

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      #3
      Originally posted by Twiceroadsfool View Post
      Interest Application of the Group function. The way i handle it is with Nested Families (although in this instance a Face Based would help with the slanted wall). The Nested family i just tell to be Work Plane based, and i host it on a Reference LINE drawn in the elevation. Then anything you can do to the reference line, it will do to the family.

      Thats also how i convert all of our previously unhosted elements to face based, given that the *template* is built laying on its side. Check the box in the UH family to work plane based, place it in the FB template, host it to a reference line, rotate reference line.
      I should of thought of putting a nested family on a reference line. Thanks for the input. Probably would have worked better too.

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        #4
        Originally posted by Twiceroadsfool View Post
        Thats also how i convert all of our previously unhosted elements to face based, given that the *template* is built laying on its side. Check the box in the UH family to work plane based, place it in the FB template, host it to a reference line, rotate reference line.
        Aside from being able to cut-out of a host, what additional advantage is there to a face-based family over a work-plane based family?

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          #5
          Aside from cutting the host, the only other major difference im aware of is "Place on Vertical face" isnt an option for WPB families. Otherwise, when "Always vertical" is unchecked, and WPB is one, they behave the same. But thats a pretty big deal for me. A lot of things go on the face of a wall, that (workflow wise) people want to place in a Floor plan.

          But im happy to see WPB and FB acting more free about face selection...
          Aaron "selfish AND petulant" Maller |P A R A L L A X T E A M | Practice Technology Implementation
          @Web | @Twitter | @LinkedIn | @Email

          Comment


            #6
            Originally posted by Twiceroadsfool View Post
            Aside from cutting the host, the only other major difference im aware of is "Place on Vertical face" isnt an option for WPB families.
            Oh, right! Thanks! I've been making most of my families face-based (lighting fixtures, plumbing fixtures, trim pieces, etc.), but I was starting to wonder if there was any point to it.

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