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    Lumion 2 new features

    This is well worth taking a look at.

    What's new in Lumion 2.0? - YouTube

    New version includes a Revit plug-in; you must replace all Materials in Lumion with their proprietary materials ( not unlike lots of other 3d apps)

    enjoy......
    Cliff B. Collins
    Registered Architect
    The Lamar Johnson Collaborative Architects, St. Louis, MO
    Autodesk Expert Elite

    #2
    Having been playing (quite literally) with the free version for a little while now, I'm going to be pitching for the £1200 to be set aside in this year's budget to get a copy for our office - Twinmotion's been fun (I've actually had more success with it) but I/we need something people will actually want to use... and since the interface is just so wonderfully superb, I imagine it's "the one". I just need to see/understand how the plugin really works before committing to the actual buy.

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      #3
      What is Lumion ?

      Comment


        #4
        Let me google that for you
        Klaus Munkholm
        "Do. Or do not. There is no try."

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          #5
          Munkholm , i was just want to know if it is plugin inside max or it is independent programme like artlantis,if so Do you see that it is better than mental ray engine. What is make it special on artlantis programme or mental ray engine??
          Just curious to know from those who experimented it. If i googled it i will see commercial attraction and that what i do not want i want your experiment and what is its advantages that make it special on max or mental ray inside revit??
          Last edited by ahmed_hassan; February 6, 2012, 08:46 PM.

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            #6
            Originally posted by ahmed_hassan View Post
            ...i was just want to know if it is plugin inside max....
            Originally posted by cliff collins View Post
            ...New version includes a Revit plug-in...
            Cliff already answered that, and if you wanted a thorough review of it, maybe your question should have been expanded just a little.

            And you can't compare it to mental ray at all. Lumions backbone is a gaming engine, while mental rays is a biased rendering engine... Two very different things.
            Klaus Munkholm
            "Do. Or do not. There is no try."

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              #7
              Ahmed there's a free trial - it takes all of about 10minutes to download and install, and another 10minutes after that to have a near-full grasp of the features... given you're quite keen on the visual side of things, I suggest you give it a try. :thumbsup:

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                #8
                Just mind you, that Lumion Free have not been upgraded to v2 yet... But sure, you should give it a try - Loads of fun, and very fast if you can live with the "gaming look"
                Klaus Munkholm
                "Do. Or do not. There is no try."

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                  #9
                  Lumion is a directX thing. Its like a more advanced viewport of revit or max (witch also use a older directX version). The quality is at the same as in a nice game. It is inferior that normal rendering engines. It is good for making movies (is realtime like a game). It is good also for still pictures if you and your clients like that level of quality (in my case "me not like" is enough ). It is important to know, that a bad set of settings in mentalray or vray can take you to a lower quality picture than Lumion. So the user knowledge is also important in other engines to make higher quality than in Lumion. Lumion is limited by the directX limits. Maybe in a few years directX will reach a version with a biger quality.

                  Go to you tube and serch for lumion presentations. You will get an ideea about what you can do in a very short time(real time...good GPU is a plus). Lumion is a standalone aplication. It is limited to it`s materials.

                  Comment


                    #10
                    I think to differentiate the "real" renderers from the "game" renderers is a bit misleading - and actually counter productive.

                    Sure, the discipline of "ArchViz" is a profession in it's own right - and there are a lot of people out there doing very impressive hyper-real work, but a great many don't actually buy into super-tech high gloss (high cost) imagery - and in certain market sectors, attempting to create such images is actually counterproductive - which is why watercolour architectural visualisers remain very much in business.

                    In my opinion, GPU-realtime/game-engine renderers (like Lumion & Twinmotion) are really coming to prominence at the moment because they capture very easily (and convincingly) a sense of "mood" about a scene (weather effects, HDR, god rays, etc) and for me, are far more convincing (in terms of grain) to the "experience".

                    Horses for courses of course - sure - you can do grimey/gritty hyper-real renders, but you have to peel back the polish to get images/flythroughs to look that good - and that takes a lot of work in the first place, only to "undo" it all again in post-processing - which all seems like a lot of work for not a lot more.

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