Why are there models with large blocks created over the object? They are not clearance solids, they are just large useless solid blocks. Why do some many authors create this?
Announcement
Collapse
No announcement yet.
Why do authors of some families create a large block over the model?
Collapse
X
-
Welcome to the forum NomKod!
Many reasons, but principally:
1. LOD - in the strictest sense of the acronym (not the BIM sense) insomuch, some authors like/need to limit visible geometry "at scale" so employ a "bounding box" to show at COARSE view settings - so that, for example; at 1:500 or above, small (or even large) "things" only appear as a simple box - rather than show all the minutia (that's unnecessary at such a scale, and urgh, tends to become a mess of crushed lineweights)
2. COORDINATION - unless you're modelling a space ship, hyper car or data-centre, its rare you need to be able to route other elements "through" other elements (some exceptions, but still) so people will model the "bounding box" of a "thing" so that during CLASH AVOIDANCE tests (in Revit, Navis or elsewhere) there's no scope for "other things" intersecting (say under a table, or between the legs of a chair)
-
👍 1
-
-
Originally posted by NomKod View PostWhy are there models with large blocks created over the object? They are not clearance solids, they are just large useless solid blocks. Why do some many authors create this?
But what i mean by that is reason 1, that Snowy posted: They make a giant box for Coarse (and sometimes Medium) LOD. Its damn awful, its also a waste, and imvho makes the families WORSE to deal with and more complicated than they need to be. One of my "content remediation" steps is to blow that cube away, and set the real geometry (well, most of it, if there are complex bits) to be visible at C/M/F.
Comment
-
-
Originally posted by Twiceroadsfool View Post
Because they are terrible content creators, basically.
...One of my "content remediation" steps is to blow that cube away, and set the real geometry (well, most of it, if there are complex bits) to be visible at C/M/F.
I really liked the keyboard example you used in some presentation I saw you give. All the geometry is there, at coarse the keys are not visible and you just see the shell, at fine you see all the keys (for say- a rendering.) Made it really easy to understand the concept 🤘
-
👍 1
Comment
-
-
There is some logic behind the different graphic levels:
Some countries have requirements that during early project phases the LOG (level of geometry) is kept down to 100/200 LOG. (The UK is one of these countries, and some of the Scandanavian countries also, also Luxembourg) I have no idea for the US market if this is the case.
So if you are getting your families from European or UK content creators that would explain why you see these as for example on bimobject website these different LOG controls are in fact mandatory to be included in content provided to the website for download from suppliers.
-
👍 1
Comment
-
-
Strangely enough I'd never seen the block either until up about a week ago just before this thread was created, think the models were all sourced from a furniture supplier (who I'm assuming outsourced the family creation).
Having originally been brought up with the "different models for different detail levels" methodology, I can't begin to express how much better my life is since these forums showed me the light a few years ago.
-
👍 2
Comment
-
widgetinstance 211 (Related Topics) skipped due to lack of content & hide_module_if_empty option.
Monumetric Footer In-screen
Collapse
Comment