Hi all,
Finding the Revit Rendering engine in 2017 produces great images, struggling however to produce a realistic glass shader for objects the populate my scene.
They always turn out dark grey, what am i doing wrong?
What would be a good set of material settings?
Many thanks all !!
Finding the Revit Rendering engine in 2017 produces great images, struggling however to produce a realistic glass shader for objects the populate my scene.
They always turn out dark grey, what am i doing wrong?
What would be a good set of material settings?
Many thanks all !!
Comment