I have consistently found that when editing Elevation Pointers I always break associativity some how. As some point as I deal with the Pointers in the Body family, I get a warning about "Constraints are not satisfied". I can Remove Constraints and sometimes everything is actually fine, while other times the family blows up. And thus far I have not identified the culprit.
Anyone have more insight than I?
FWIW< the constraints break when moving things, but also when changing types. Which seems like it should provide some hints, as not much should really be impacting both those changes. Unless it is just a bug.
Thanks!
Gordon
Anyone have more insight than I?
FWIW< the constraints break when moving things, but also when changing types. Which seems like it should provide some hints, as not much should really be impacting both those changes. Unless it is just a bug.
Thanks!
Gordon
Comment