How would somebody go about modeling something similar in concept to this picture? It's a metal skin that will be attached to a standard steel frame. My guys aren't particularly well versed or skilled in using adaptive points so if that can be avoided great. If not, well then we'll have to learn.
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Modeling a multi faceted wall
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Mass it up and apply walls by face.... how you create the mass, well, that's a different story.Greg McDowell Jr
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A series of blends, where the top and bottom sketches have different numbers of edges, create a shape very similar to that. Then you simply grab some of the points and adjust them in the Z direction.
But, before i would know how or what to use to start creating those blends, i would want to talk to the designer about how they came up with where each of the vertices are. If their answer is something goofy like *its random or i nudged them* it makes the job really freaking easy. If they are in a series of very specific locations, understanding the logic of the arrangement first, is paramount to picking a direction for modeling logistics.
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Originally posted by Twiceroadsfool View PostA series of blends, where the top and bottom sketches have different numbers of edges, create a shape very similar to that. Then you simply grab some of the points and adjust them in the Z direction.
But, before i would know how or what to use to start creating those blends, i would want to talk to the designer about how they came up with where each of the vertices are. If their answer is something goofy like *its random or i nudged them* it makes the job really freaking easy. If they are in a series of very specific locations, understanding the logic of the arrangement first, is paramount to picking a direction for modeling logistics.My ID was stolen. Now I'm only called Dav
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