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Modeling a multi faceted wall

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    Modeling a multi faceted wall

    How would somebody go about modeling something similar in concept to this picture? It's a metal skin that will be attached to a standard steel frame. My guys aren't particularly well versed or skilled in using adaptive points so if that can be avoided great. If not, well then we'll have to learn.
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    ​My ID was stolen. Now I'm only called Dav

    #2
    Mass it up and apply walls by face.... how you create the mass, well, that's a different story.
    Greg McDowell Jr
    about.me/GMcDowellJr

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      #3
      Keep talking, I'm listening. Multi faceted mass is something I think we can manage
      ​My ID was stolen. Now I'm only called Dav

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        #4
        that makes my head hurt! :hide:
        I'm retired, if you don't like it, go around!

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          #5
          Making THAT mass looks like a job for FormIt.
          Kamran Mirza
          Chartered Architect RIBA, ARB, PCATP

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            #6
            A series of blends, where the top and bottom sketches have different numbers of edges, create a shape very similar to that. Then you simply grab some of the points and adjust them in the Z direction.

            But, before i would know how or what to use to start creating those blends, i would want to talk to the designer about how they came up with where each of the vertices are. If their answer is something goofy like *its random or i nudged them* it makes the job really freaking easy. If they are in a series of very specific locations, understanding the logic of the arrangement first, is paramount to picking a direction for modeling logistics.
            Aaron "selfish AND petulant" Maller |P A R A L L A X T E A M | Practice Technology Implementation
            @Web | @Twitter | @LinkedIn | @Email

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              #7
              ^^^^^ What he said!
              Greg McDowell Jr
              about.me/GMcDowellJr

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                #8
                Originally posted by Twiceroadsfool View Post
                A series of blends, where the top and bottom sketches have different numbers of edges, create a shape very similar to that. Then you simply grab some of the points and adjust them in the Z direction.

                But, before i would know how or what to use to start creating those blends, i would want to talk to the designer about how they came up with where each of the vertices are. If their answer is something goofy like *its random or i nudged them* it makes the job really freaking easy. If they are in a series of very specific locations, understanding the logic of the arrangement first, is paramount to picking a direction for modeling logistics.
                We have no idea exactly what is going to be used, how it's going to be built, etc. The client gave us a sketch and a picture and said "I WANT THAT!" Since they don't seem to have an upper limit on what they're willing to spend we'll find a way to keep them happy.
                ​My ID was stolen. Now I'm only called Dav

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                  #9
                  Here is my stab at something like this. I created it with a 4 point adaptive family with a "line down the center for a "fold" edge. Then laid out the adaptive family on a set of splines with points moved about slightly to give me the positions of the 4 points for the adaptive family.

                  Click image for larger version

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                  Jeff Hanson
                  Sr. Subject Matter Expert
                  Autodesk, Revit - User Experience

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                    #10
                    I get the feeling this will turn me into Mr. Gumby from the old Monty Python skits.

                    We're going to take a stab at using a mass to get the basic concept across.
                    ​My ID was stolen. Now I'm only called Dav

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