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blocks vs families

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    blocks vs families

    Am i going into a world of pain? Took me a year to get good at autocad dynamic blocks. My colleague says Revit Families are very strong but designed like nothing similar. Lynda vaguely went through families. Im prepared but I am sick of staying up to 2AM figuring stuff out. I miss SW in an indescribable nature.

    Dynamic blocks are a huge pain in the ass compared to families (IMO.) There are some similarities on the conceptual level but that's about it.

    There are some videos in the Live Sessions Archive: that discuss families. It's been a while since I've looked at them but should be a good starting point. Also a number of things on youtube / vimeo / lynda / pluralsight etc, although some require subscriptions. If you are more of a book person I can vouch for the books from Paul Aubin. There are a number of other authors out there and I've heard good things, just haven't personally used them.

    Something else I've found really helpful is reverse engineering what other people have done. I don't always remember the next time I do it and some days can't replicate it but every little bit eventually adds up.

    Revit OpEd: The Family Editor: Bones, Muscle & Skin
    Revit for newbies - A starting point for RFO

    BEER: Better, Efficient, Elegant, Repeatable.


      I agree, families aren't the easiest things in the world (simple ones are, but we all know families can get complicated quickly), but there nothing compared to the headache dynamic blocks were. I'm so glad I switched to Revit and hardly work in autocrap anymore. lol


        Fwiw, AutoCAD's development team created Dynamic Blocks in response to Revit's families, after Autodesk bought Revit. That written it is also fair to say that AutoCAD users often requested more parametric behavior of blocks...Revit provided some more impetus to deliver it sooner than later.

        Revit's family editor is meant to provide us with a way to create useful components that doesn't also require us to know/learn a programming language. The interaction of solids/voids to create forms and constraints provide us with a visual way to accomplish this. They hoped their creation would be perceived by us as intuitive. To further that they deliberately used conventional means (plan/section/elevation) of viewing and to manipulate them.

        As with any powerful tool there are some rules to follow and good habits to develop.
        Last edited by Steve_Stafford; August 28, 2017, 05:41 PM.


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