I have a dumb question that's been bugging me for a while:
If I have a filled or masking region in a shared detail component it will hide anything that it touches in a project environment, including other detail components that should be in front of the shared part; eg Mortar in a shared brick component will mask flashing in a project (see attached.) Is there a way to correct this? Or how are you dealing with it?
If I have a filled or masking region in a shared detail component it will hide anything that it touches in a project environment, including other detail components that should be in front of the shared part; eg Mortar in a shared brick component will mask flashing in a project (see attached.) Is there a way to correct this? Or how are you dealing with it?
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