Announcement

Collapse
No announcement yet.

Nested window trim offsetting sill value in windows

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Nested window trim offsetting sill value in windows

    I nested a generic wall based trim family into my window family. I love it, things are great doing that kind of thing. Except now the window sill height in the properties dialog box thinks the bottom of the trim is the sill.

    What is the best solution to fixing this or do I have to suck it up and try to keep the rest of the office from losing their minds?
    ​My ID was stolen. Now I'm only called Dav

    #2
    Can you upload your family?

    Comment


      #3
      Sure thing.
      Attached Files
      ​My ID was stolen. Now I'm only called Dav

      Comment


        #4
        The problem is the window frame. To verify, delete it and it should work fine. It looks like the frame was done with the window template - no good. All elements should be done as generic model and nested into the window family (window template).

        FYI, to transfer the parameters from the shared families, shared families parameters must be instance. Otherwise, they will not be available in the parent family. If you need them to be type, change them in the parent family.

        Comment


          #5
          Removing the frame didn't work. But the whole build is still window family based so it looks like a total rebuild anyway
          ​My ID was stolen. Now I'm only called Dav

          Comment


            #6
            So many things suck about the Window Category. A number of years ago i made all of mine Generic Models, and didnt look back. Lat year i built a new library of windows (3rd version),and now they look like:

            1. Parent Family (Generic Model) (Wall Hosted)
            2. Nested Shared Units (Generic Models) (Unhosted)
            3. Nested Shared Casing (Generic Models) (Wall Hosted with Voids (not Openings)
            4. Nested Shared Surround- Exterior (Generic Models) (Face Based with Voids)
            5. Nested Shared Surround- Interior (Generic Models) (Face Based with Voids)

            They are finally working the way i like. A few strange glitches were uncovered with Revit 2016, but i THINK the QA/Dev team got them worked out now.
            4.
            Attached Files
            Aaron "selfish AND petulant" Maller |P A R A L L A X T E A M | Practice Technology Implementation
            @Web | @Twitter | @LinkedIn | @Email

            Comment


              #7
              I figured you'd show up eventually. That looks good so I'll (yet again) try to recreate what you're doing. Then cabinets. Lousy wall based cabinet families like to rehost themselves to the inside of my corridor walls when used in groups...
              ​My ID was stolen. Now I'm only called Dav

              Comment


                #8
                Originally posted by DavidLarson View Post
                Removing the frame didn't work
                Sorry, forgot to mention that after the frame removal, a wall opening needs to be added.

                Comment


                  #9
                  Originally posted by DavidLarson View Post
                  I figured you'd show up eventually. That looks good so I'll (yet again) try to recreate what you're doing. Then cabinets. Lousy wall based cabinet families like to rehost themselves to the inside of my corridor walls when used in groups...
                  Unhosted Millwork, you say? Shared/Nested Doors, Drawers, Handles, Locks, and Underlights, you say? =D
                  Attached Files
                  Aaron "selfish AND petulant" Maller |P A R A L L A X T E A M | Practice Technology Implementation
                  @Web | @Twitter | @LinkedIn | @Email

                  Comment


                    #10
                    aawwwww yeah
                    ​My ID was stolen. Now I'm only called Dav

                    Comment

                    Related Topics

                    Collapse

                    Working...
                    X