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Building Coder: Three.js Raytracing in the Forge Viewer

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    Building Coder: Three.js Raytracing in the Forge Viewer

    Yesterday, I showed how you can add custom geometry to the Forge viewer for debugging or other purposes and to control graphically what is going on.Today, I address the ray tracing required to determine the number of walls between the user selected signal source point and the other target points spread out across the picked floor slab.Please note the important information in the final section: the viewer implements built-in raycast functionality that obviates the need for this Connecting Visual Studio Code to the Chrome debugger Creating a three.js mesh from Forge viewer fragments Use built-in viewer raycast instead...

    Click here to view the entire blog post.
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