So I am trying to do what should be a very simple thing, revise the elevation bubbles to offer an unfilled option. I opened the Elevation Mark Body_Circle family. Then opened the Elevation Mark Pointer_Circle from there. I created a new Type, called Open Arrow, and unselected Filled. Load that back into the body. Create a new type there called Open, and change the Arrow Type label to Open Arrow. Get a Constraints are not satisfied error, and if I Remove Constraints I get this! :banghead:
Elevation detonation.PNG
So I guess my first question is how on earth can simple visibility break constraints like this? And does anyone have some thoughts on what to fix in the Arrow family to get an unfilled arrow to work?
Thanks!
Gordon
Elevation detonation.PNG
So I guess my first question is how on earth can simple visibility break constraints like this? And does anyone have some thoughts on what to fix in the Arrow family to get an unfilled arrow to work?
Thanks!
Gordon
Comment