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Every element in those families were modeled in native Revit geometry. All renderings were done using Revit's built-in mental ray engine.
Here's my render setup:
1. Lighting Scheme: Interior: Artificial only (using studio lights exclusively)
2. Style: Black
3. Quality Setting: High
I didn't do any adjustment in the exposure. Instead, I controlled the light intensity by the number of lights, their distances from each other and their locations in relation to the model. In certain situations where I need a very intense light, I would group 2 or more studio lights together. All the lights are concentrated in close proximity to the model (it gets darker the farther you are from the model). The then fades into black because of the Black color .
In Bundles 8 & 9, I placed the family in a studio "dome". I built a half-ellipse structure (cut vertically like a giant egg), assigned a white paint material finish, placed my lights accordingly and put the model in the middle. The result is a rendering with soft lights and no seams in the wall. It takes a lot of trial and error to get the right effect. Depending on the material used, rendering can take as long as one hour (with an i7-930 processor).
mdradvies is right! The models are not that hard to build. They're just in a tiny scale. You need a tremendous amount of patience though. Also, you got to have your modeling techniques down in order to create the more complex organic shapes.
For Revit Forum members, please read my review of the SpacePilot PRO at:
Next week, I'll publish my review of the SpaceExplorer, SpaceNavigator and SpaceNavigator for Notebooks at www.clubrevit.com. Watch out for it. Thanks for the nice comments guys. Remember, little details count!
Wonderfully detailed review of the SpacePilot PRO - I feel positively reckless in just having gone out and bought one because I liked the look of it!
I like your drum kit - I've played drums in bands for 40 years and although I switched to electronic drums 10 years ago I can still recognise the bits and bobs that are peculiar to drums, stands and cymbals - perhaps you play in a band yourself ?
Every element in those families were modeled in native Revit geometry. All renderings were done using Revit's built-in mental ray engine.
Here's my render setup:
1. Lighting Scheme: Interior: Artificial only (using studio lights exclusively)
2. Style: Black
3. Quality Setting: High
I didn't do any adjustment in the exposure. Instead, I controlled the light intensity by the number of lights, their distances from each other and their locations in relation to the model. In certain situations where I need a very intense light, I would group 2 or more studio lights together. All the lights are concentrated in close proximity to the model (it gets darker the farther you are from the model). The then fades into black because of the Black color .
In Bundles 8 & 9, I placed the family in a studio "dome". I built a half-ellipse structure (cut vertically like a giant egg), assigned a white paint material finish, placed my lights accordingly and put the model in the middle. The result is a rendering with soft lights and no seams in the wall. It takes a lot of trial and error to get the right effect. Depending on the material used, rendering can take as long as one hour (with an i7-930 processor).
mdradvies is right! The models are not that hard to build. They're just in a tiny scale. You need a tremendous amount of patience though. Also, you got to have your modeling techniques down in order to create the more complex organic shapes.
For Revit Forum members, please read my review of the SpacePilot PRO at:
Next week, I'll publish my review of the SpaceExplorer, SpaceNavigator and SpaceNavigator for Notebooks at www.clubrevit.com. Watch out for it. Thanks for the nice comments guys. Remember, little details count!
Michael, welcome to the forum. Great to have you here.
I just want to clarify, I wasn't by any means being negative about your families. I find them very cool... I can understand the amount of patience needed.
FWIW: Anyone who needs a fresh look on family creation, check out the tutorial on the beer mug! (if it's still hosted on your site that is) It's great inspiration!
Wonderfully detailed review of the SpacePilot PRO - I feel positively reckless in just having gone out and bought one because I liked the look of it!
I like your drum kit - I've played drums in bands for 40 years and although I switched to electronic drums 10 years ago I can still recognise the bits and bobs that are peculiar to drums, stands and cymbals - perhaps you play in a band yourself ?
Yes I was a musician for 15 years. I stopped playing in 2005 when I injured my knee carrying those humongous bass cabinets to my second story condominium! And so the last four families I have in my website is a reflection of my music side.
The SpacePilot PRO is awesome! 3Dconnexion sent me the rest of their product line after I wrote that review on the SpacePilot PRO. Modeling now is so much fun and easier with these devices. Anyway, my review for the other models should be out hopefully by Tuesday. I will post a link here.
Michael, welcome to the forum. Great to have you here.
I just want to clarify, I wasn't by any means being negative about your families. I find them very cool... I can understand the amount of patience needed.
FWIW: Anyone who needs a fresh look on family creation, check out the tutorial on the beer mug! (if it's still hosted on your site that is) It's great inspiration!
Thanks for the kind comments. Yes the Beer mug tutorial is still there, including the rest of my articles. Here is the link:
Hello, I hope you like this families, it is around table and a hanging lamp that I downloaded from URL REMOVED*, they have cool revit families to improve...
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