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Phase Filters - I think I've lost my mind.. please confirm

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    Phase Filters - I think I've lost my mind.. please confirm

    Steps to reproduce:

    In a new project from any OOTB template (and probably some of your custom ones as well):
    • Create a wall in an existing phase
    • Go to any 3D view and set the section box to cut existing objects
    • Set 3D view to a new phase
    • Set Phase Filter to any filter which shows existing as "Overridden". Show Previous + New is an example
    • In Phase dialog box, clear overrides for Cut pattern (should be no overrides and visible) for Existing in Graphic Overrides tab.


    All existing walls cut in view show blue fill REGARDLESS of the material properties of the material override. Walls will not show blue fill in plan or section views. I understand that the cut pattern override is derived from that column in the Graphic Override tab of the Phase dialog. However, this is where it gets interesting.

    Remove the material override for existing in the Graphic Override tab of the Phases dialog and the blue fill goes away in 3D views. Hidden Line plans and sections are unaffected. Add a material override and the existing walls in 3D view change back to a blue fill which should be pulling overrides from the Cut Pattern column, not the material column. This occurs to all types of phasing, Existing, Demo, Temp and New if the phase filter specifies Overridden for those objects.

    I came across this while trouble shooting a concern from a coworker. I think the answer to his question is to simply be sure you are using the Cut Pattern to override your cut patterns and use material only if you plan on changing the shaded and realistic surface materials. I can't think of any negative implications of this but wanted to see if anyone else could think of any. Has anyone tried doing phase filter overriden 3d views where you can't have the original layers of the existing wall showing because you need a shading/render material specified and it changes the wall to a blue fill?
    .Carl - Architect, BIM Manager, Father, Husband, Coach, Player, Disc Tosser, Driver... not necessarily in that order.

    Free Revit Chat | Cre8iveThings Blog | Live Architecture! | Past Live Architecture!

    #2
    That's the Poche feature kicking in.

    Comment


      #3
      Are you referring to the coarse detail level poche? The problem is that the material override should only be affecting the surface material for shaded and realistic views while the cut pattern override should be taken from only the cut pattern override column. This makes sense seeing that setting any phase filter override sets that object's mode to coarse I just didn't expect it to happen when I was only wanting to override the shaded/realistic properties.

      Thanks, Steve.
      Last edited by rkitect; February 9, 2015, 01:40 AM.
      .Carl - Architect, BIM Manager, Father, Husband, Coach, Player, Disc Tosser, Driver... not necessarily in that order.

      Free Revit Chat | Cre8iveThings Blog | Live Architecture! | Past Live Architecture!

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        #4
        No, look at the Type Properties of the 3D view, Coarse Poche Material parameter. The default setting is for a blue color cut fill etc. Change it to <By Category> and the fill will "go away"...

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          #5
          Sorry, steve. Edited my response. See above. I understood what you were talking about but didn't think that the material override would make the entire object kick into coarse mode in that view. By Category still doesn't allow you to have no cut pattern overrides with a material override in place. Autodesk claims that Cut Pattern override should be the only value which affects cut patterns for phase filters: Help (#7)

          Thanks for your response. It makes a little more sense now but I'm not convinced that setting a material override should be making the object go into coarse detail mode.
          .Carl - Architect, BIM Manager, Father, Husband, Coach, Player, Disc Tosser, Driver... not necessarily in that order.

          Free Revit Chat | Cre8iveThings Blog | Live Architecture! | Past Live Architecture!

          Comment


            #6
            I plagiarized a blog post a few years ago about the order of Grpahics overrides here:
            http://www.revitforum.org/architectu...html#post17564

            Some day I'll figure out where I got that from....

            Ah! Should have know it was the Revit Clinic
            http://revitclinic.typepad.com/my_we...hierarchy.html
            Last edited by DaveP; February 9, 2015, 05:22 PM. Reason: Found the link!
            Dave Plumb
            BWBR Architects; St Paul, MN

            CADsplaining: When a BIM rookie tells you how you should have done something.

            Comment


              #7
              Thanks, @DaveP. That's a great reminder of order of graphic overrides.

              This still doesn't explain why the material override in the phases dialog box is the only override that causes the entire assembly object to go into coarse mode aside from the cut pattern override. Surface line, pattern and cut line overrides maintain the assembly object's original detail level setting. Autodesk says that the cut pattern override for phased objects is taken only from that setting in the phase dialog. This seems to not be true according to this behavior.

              Thanks again,
              .Carl - Architect, BIM Manager, Father, Husband, Coach, Player, Disc Tosser, Driver... not necessarily in that order.

              Free Revit Chat | Cre8iveThings Blog | Live Architecture! | Past Live Architecture!

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