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Done a few renderings - want to take it up a notch

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    Done a few renderings - want to take it up a notch

    I've been messing around with rendering on and off for a year or two. Attached are two renderings. Both are 150 dpi 4" wide. One is done on the medium setting the other done on draft with image precision turned up to 7. While these images seem to satisfy the clients need, I'm not feelin' it for some reason. What can I do to provoke a "Wow" effect?
    Attached Files

    #2
    Stop using Revit for rendering...
    Understand that Revit doesn't produce really photorealistic images.

    Then,you can find a 3d modeling app, that you can download the trial....
    Also, you can visit many sites of really good standalone renderers and see what others are doing

    I have an idea... upload the file (use purge first) and whoever uses another renderer can show you the difference... I can try with Maxwell...
    Last edited by JTB; June 10, 2011, 04:08 PM.
    Revit Architecture - 3ds MAX Design - Octane Render - and many working hours...

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      #3
      So you're saying this is the best I can get out of Revit? Revit is our design/modeling/documentation product, the render is just a by product, and we don't want to have to remodel everything every time we need a render.

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        #4
        Originally posted by JTB View Post
        Stop using Revit for rendering...
        Understand that Revit doesn't produce really photorealistic images.
        Uh.... then what are all these images I've been producing over the years with Revit?

        People have gotten way better than that out of Revit, and saying to use some other rendering engine is like telling someone who wants to learn how to drive better to go buy a better car first...

        First off, I'd take a look at your exposure controls and lighting. The image lacks 'drama' and that's 100% lighting, and frankly a better rendering engine isn't going to solve that problem for you.

        Secondly, your materials are a little boring and repeating. Making better materials would go a long ways to making a better rendering. Again, better rendering engine won't automatically solve that issue.

        Lastly, the camera angle, the straight-on look, no good. Look at some old-school hand-drawing presentation books for composition advice. A better camera angle & better scene composition go a really long ways (again, better rendering engine don't do anything for that either).

        These shots are 100% Revit: http://www.becausewecan.org/Banquett...f_many_drawers

        Actually, everything on our site is 100%, and just now are we looking at other rendering engines (like Octane), but ONLY because Mental Ray is just too damn slow...
        Jeffrey McGrew
        Architect & Founder
        Because We Can, a Design-Build Studio
        Check out our new sister company Model No. making sustainable 3D printed furniture!

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          #5
          Actually, I think Revit can do some really amazing renders, the key is to learn to think like a photographer. Putting the subject off center, looking at a corner rather than a wall, "golden hour" lighting when appropriate, and getting really good at materials and color can all kick a 100% Revit rendering up a notch or two. And Entourage in PhotoShop rather than depending on the horrid looking stuff that Revit does. Jeffrey McGrew's AU session is a great place to start. The interior render example is a bit of a revelation.

          The examples attached are 100% Revit renders of an Aquatic Center, with a fair amount of PhotoShop post processing. FYI, the slide is a linked 3D DWG direct from the slide manufacturer.
          Oh, and not my work, by the way. We have a guy here who is pretty amazing. In fact, this is his first Revit project.

          I should also mention, I think the game changer here that Revit offers is making rendering a team task, not a render specialist task. If a rendering can be completed in less than 12 hours, it means anyone on the team can do any rendering on a one day turnaround, and be rendering the current design every time. As soon as you go 3ds Max almost every office is going to be bottle-necked because only a few people, likely just one, really know how to do it. Having a couple of people on the team doing renderings really opens up the possibilities. And makes blowing the project budget a lot easier too.

          Gordon
          Attached Files
          Pragmatic Praxis

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            #6
            I seem to recall seeing a blog somewhere that you could render a view in medium, then output the hidden line view as well and splice them together with Photoshop to help add more detail...
            Michael "MP" Patrick (Deceased - R.I.P)

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              #7
              Originally posted by JeffreyMcGrew View Post
              Uh.... then what are all these images I've been producing over the years with Revit?
              I apologize, when I read my post, I understood that that it isn't even half of what I wanted to say!

              People have gotten way better than that out of Revit, and saying to use some other rendering engine is like telling someone who wants to learn how to drive better to go buy a better car first...
              No, not exactly.... but you have to agree that you can't be a great driver if you buy a 50HP car...

              I think it is all about what we want to show to the customer... DoTheBIM's results are ok because the client will get the idea... but they are far from being photorealistic... So to make better renderings one has to deal with many parameters, some of them really tricky... On the other hand, other renderers offer real time preview, hdri environment, far better materials and UV mapping control etc...
              I don't like mental ray in general... I work with Max Design and I still don't use mental ray... of course there are great pictures with Revit, great pictures with mental ray from max..... In Revit you can only have RPCs which I don't like very much too... Little things make big difference... Try to make a 3d grass in Revit... I can describe at least 3-4 methods in Max...
              Try to make a pool... looks so unreal without caustics...
              It 's just my opinion... the least Adesk could do to make Revit users happy was to add the complete mental ray capabilities and UI in Revit... and of course some import/export options so that we can use the millions of free or not 3d models out there...
              I am not happy with Revit rendering and I will never be... even if my work is not top class with Maxwell and MAX I know that it is me...my tools are great, I get really nice results just by adding materials to the model.
              No need to argue abou this, DoTheBIM can visit the galleries of some of the renderers I am talking about and check the plugins and the model libraries.
              Last edited by JTB; June 10, 2011, 05:17 PM.
              Revit Architecture - 3ds MAX Design - Octane Render - and many working hours...

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                #8
                JTB,
                I agree that there are other tools that offer some really advanced stuff, but one of the great things about the Revit render tool is it is simplified enough that you can get some good looking renders without getting too lost in the parameters. Which lets you focus on the more important things to learn, like composition and lighting. Once you get really good with those things, then moving on to a more tweakable tool is good, because you know enough to actually use all that tweakability. But if you can't get a good looking rendering out of Revit, you can't get a good looking rendering out of anything. Once you can consistently get a good looking rendering out of Revit, you can move on to something capable of making great renderings. But not before, I think. At least for most people.

                So yeah, you aren't going to win a MotoGP race on a 50 HP motorcycle. But you might want to start on one, cause if you start on a 200 HP bike you aren't going to win any races either.

                And water in Revit can be made to work ok. Truly photo-real? No. But a very good image that says what it needs to say. Which covers a lot of rendering that people do. Not that I could get something that looks this good.

                Gordon
                Attached Files
                Pragmatic Praxis

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                  #9
                  Ok now we're talking a step up. I'd like to take this as far as I can without sending to photoshop. The way I look at it if I can find a way to get where I want to go, no matter how long it takes to get the first time, It shouldn't take much time to get there next time, I got 5 other models to do similar to this one.

                  Let's start with lighting. Jeff - Your image appears to use more than one light, In my case the sun is the only light. I think I will lower the angle a bit, but what more can I do with lighting? When I brighten the exposure it seems make my model and background 'too' disconnected.

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                    #10
                    Lowered sun and brightened exposure.
                    Attached Files

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