Hi Everyone,
I'd like to get a discussion going on creating custom curtain walls and window walls component families, rather than using system families.
In our office, we build models for high-rise condo's, which usually end up being a lot of glass and aluminum, and we have found a there is a HUGE performance hit to the speed of the model when using the OOTB system family mullions and panels. Alongside the performance issue, graphically, there are some tough challenges in getting our standards to look as good as they did in CAD (which was refined heavily over time).
As I understand it, the performance hit comes from the amount of objects in the model, and not necessarily from file size alone.
One of the things we are looking at doing is to customize our curtain and window wall families by using component families. This would be accomplished by using a variety of nested families that represent mullions, panels, windows and doors into a curtain panel family.
By doing this, we alleviate the need to use OOTB system family mullions, reduce the amount of objects in our models, and gain better control over graphics. It also makes changing things easier, because we can avoid using a ton of groups, and worrying about a lot of constraints.
Has anyone else tried to do this? If so I'd love to hear from you to exchange some ideas. I want to make the families user friendly enough for an intermediate level user.
Thanks in advance.
I'd like to get a discussion going on creating custom curtain walls and window walls component families, rather than using system families.
In our office, we build models for high-rise condo's, which usually end up being a lot of glass and aluminum, and we have found a there is a HUGE performance hit to the speed of the model when using the OOTB system family mullions and panels. Alongside the performance issue, graphically, there are some tough challenges in getting our standards to look as good as they did in CAD (which was refined heavily over time).
As I understand it, the performance hit comes from the amount of objects in the model, and not necessarily from file size alone.
One of the things we are looking at doing is to customize our curtain and window wall families by using component families. This would be accomplished by using a variety of nested families that represent mullions, panels, windows and doors into a curtain panel family.
By doing this, we alleviate the need to use OOTB system family mullions, reduce the amount of objects in our models, and gain better control over graphics. It also makes changing things easier, because we can avoid using a ton of groups, and worrying about a lot of constraints.
Has anyone else tried to do this? If so I'd love to hear from you to exchange some ideas. I want to make the families user friendly enough for an intermediate level user.
Thanks in advance.
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