I've found the best way to do this is to actually enter the perspective view of the walkthrough, then adjust the view at each node using the steering wheel (Shift+W). It will remember the position of the camera at each view and transition from one node to the next. This works for camera elevation and target elevation.
Regarding the fly around, you will have to tweak the camera views to point at the building and transition smoothly. I typically do 8 nodes on a circular path around a building: 4 nodes at each cardinal direction then 4 at the "corners". The more nodes you have the smoother the transitions will be but also the more chance for error.
HTH
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Walkthrough Animations
Not sure if this should go in this forum or in the rendering forum, but thought I would start with it here.
I'm trying to figure out if there is a way in a walkthrough to change the height of the target as you go through. I was walking along and I wanted to look up at something, and couldn't figure out how to do that. I couldn't find all of the normal parameters that I have for cameras in the walkthrough. And I guess to that point, is there a way to fly around the building, to show all around the exterior from a bird's eye view?
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