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    Face Based Families

    This may be dumb question, but when I'm creating a face based family that is meant to hang from above, I have to model it upside down. Is there any way to change the origin of the face based template so the face you are modeling off of is on top, like a ceiling?

    I think I just figured it out. Of course, as soon as I post something.

    I just grabbed the extrusion grip and moved it up above the reference level. Now the level is on the bottom of the extrusion. I'll create a family and see if it actually works.
    Dan

    #2
    Well that's just stupid. It didn't work. So I have to model it upside down? That can't be right.
    Dan

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      #3
      Just rotate your monitor 180 degrees while building the family...
      Klaus Munkholm
      "Do. Or do not. There is no try."

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        #4
        mose video cards have the ability to flip your screen.
        -Alex Cunningham

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          #5
          Originally posted by Munkholm View Post
          Just rotate your monitor 180 degrees while building the family...
          Now you tell me!! It's hard to use a keyboard when you are standing on your head. :laugh:

          Seriously, though. Wouldn't you think that should be a standard feature? That way you can model on whatever face you needed?
          Dan

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            #6
            Normally (or 99% of the time) I´d build the family as non hosted, and then nest it into a facebased family when finished. That way I´ll only need to rotate my monitor shortly AND I´m able to quickly recreate the family as ceilingbased, should I ever need to...

            But yes, it would be nice if there where an option to model it without being upside down in the family editor :beer:
            Klaus Munkholm
            "Do. Or do not. There is no try."

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              #7
              But then you have 2 families to keep up with, right? The nested one (which I'm assuming you keep after you nest it? You don't delete it do you?) and the one that it's nested in. That just seems like a lot of files to keep up with.
              Dan

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                #8
                Originally posted by dzatto View Post
                But then you have 2 families to keep up with, right? The nested one (which I'm assuming you keep after you nest it? You don't delete it do you?) and the one that it's nested in. That just seems like a lot of files to keep up with.
                Depends... I could always get the "child" family from the "parent" family if I need it later on... So if it´s something that don´t need to be in my library as non-hosted I´d just delete the "child" :beer:
                Klaus Munkholm
                "Do. Or do not. There is no try."

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                  #9
                  Ahhh, I'm glad you said that. I was scared to delete anything I've created. Good or bad. :laugh:
                  Dan

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                    #10
                    dzatto, you're not actually modeling the family "upside down" but rather you are modeling it in its proper relationship to the proxy surface in the family template. I build a lot of lighting fixture families, so I know that although it looks odd in the family editor when the fixture looks like it's standing upside down on a floor, it is actually shown in the appropriate relationship to the surface (i.e., the ceiling) that will eventually host it. If you draw your family below the ref level in the template, it will cause all manner of problems in the project. When you are finished building the family, you can flip the 3d view around if you like so it appears as it will when placed on a ceiling.

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