Remember in pre-Revit 2009 with AccuRender, we could put in spherical s and glass would reflect the ?
I found a trick to get context-appropriate reflections on glass with mental ray rendering.
Get your image that you want to reflect. (Maybe a Google Maps street view screen capture.) Put that image on a Decal and slap it upon a wall that is opposite of your glass. The Decal will reflect into your rendering.
reflections.PNG
I found a trick to get context-appropriate reflections on glass with mental ray rendering.
Get your image that you want to reflect. (Maybe a Google Maps street view screen capture.) Put that image on a Decal and slap it upon a wall that is opposite of your glass. The Decal will reflect into your rendering.
reflections.PNG
Comment