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Thread: Facebased Family

  1. #11
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    this does not work, as I mentioned in my first post - this only works if its a wall based family first.

  2. #12
    Forum Co-Founder Twiceroadsfool's Avatar
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    Face based will cause problems in Groups even if the wall is in the group.

    It will work fine for the first object hosted to a walls face. It will break on the second object hosted to a walls face.

    Sent from my Pixel 3 XL using Tapatalk
    Robin Deurloo likes this.

  3. #13
    Moderator Robin Deurloo's Avatar
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    Quote Originally Posted by nick_h View Post
    here you go.
    You can remove the face from the family in the way I posted above, but you can not set the offset of the family when placed in your project. So this will not work. You can of course load that family (when it is un-hosted with that trick) into a new unhosted family that does have the offset parameter and use that in your project.

  4. #14
    Moderator Robin Deurloo's Avatar
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    Quote Originally Posted by Twiceroadsfool View Post
    Face based will cause problems in Groups even if the wall is in the group.

    It will work fine for the first object hosted to a walls face. It will break on the second object hosted to a walls face.

    Sent from my Pixel 3 XL using Tapatalk
    Interesting, have never really used hosted families, so did not figure out when it all goes bad.
    Good to know.

  5. #15
    Forum Addict GMcDowellJr's Avatar
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    Quote Originally Posted by nick_h View Post
    this does not work, as I mentioned in my first post - this only works if its a wall based family first.
    My reply was for Robin.
    Robin Deurloo likes this.

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