I'm trying to create a pit cover. It's basically 3'X3', and is covered with expanded metal. I drew the voids in a separate family, nested them in the pit cover family, and arrayed them horizontally. Then I arrayed all of them vertically. It made the cuts as I suspected, but took forever to load into my project.
I scratched that idea and went with a solid with a material applied that has a cutout. I also put a surface hatch on it, so it looks correct in hidden line view.
My question is, was this the correct way to do it? I figured my plans would look correct because of the hatch, and the renderings would look correct because of the material. Any thoughts on the subject?
One more question: I added a model fill pattern to the family and scaled it the way I wanted it. When I created it, I used a unique name that's not in the project. When I loaded the family in the project, the scale is totally different. See the attached image, the family is on top, the project is on bottom. Why is it doing that and how can I fix it? Nothing I've tried works.
I scratched that idea and went with a solid with a material applied that has a cutout. I also put a surface hatch on it, so it looks correct in hidden line view.
My question is, was this the correct way to do it? I figured my plans would look correct because of the hatch, and the renderings would look correct because of the material. Any thoughts on the subject?
One more question: I added a model fill pattern to the family and scaled it the way I wanted it. When I created it, I used a unique name that's not in the project. When I loaded the family in the project, the scale is totally different. See the attached image, the family is on top, the project is on bottom. Why is it doing that and how can I fix it? Nothing I've tried works.
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