We often detail a CMU wall with a half height reveal and then start with full height block above. However, Revit still treats the block above and below the reveal as the same face, so you end up with a course of half height block right above the reveal. If you try to split face so that you can paint the CMU above as a separately align-able material you get an error because your split face is on an edge. If you split and paint prior to placing your reveal, you get the same error when you place and align the reveal.
The closest I have gotten to an acceptable answer is to play games with stacked walls at each reveal, or a "finish" wall that is coincident and joined. Both kludges of epic proportions I think. So crossed fingers that someone has found a better answer?
Thanks,
Gordon
The closest I have gotten to an acceptable answer is to play games with stacked walls at each reveal, or a "finish" wall that is coincident and joined. Both kludges of epic proportions I think. So crossed fingers that someone has found a better answer?
Thanks,
Gordon
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