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How do you guys create/source materials for Revit?

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    How do you guys create/source materials for Revit?

    Hello,

    As 2019 Revit now supports materials better, I am looking for ways to enhance firm's usage of Revit Materials. How is everyone creating/sourcing materials for Revit?

    Thanks!

    #2
    If it's any help I have started subscribing to Substance products to generate bitmaps to use in Revit and other packages.

    Although not all the parameters can be used in Revit even just the image and bump I find pretty good.

    It takes a bit of study to understand how to use the various components but there are many online tutorials and in the end it isn't really that difficult I found.

    https://www.allegorithmic.com/products/bitmap2material

    /later:
    I've also used this resource for Sketchup materials to bring in to Revit recently - some are quite good
    https://www.sketchuptextureclub.com
    Last edited by willsud; June 6, 2018, 09:53 AM.
    William Sutherland rias riba
    WS Architecture Ltd

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      #3
      Hi yrokkim, I work for a firm that make interior design, so for me/*Us materials are very important, We use Photos of real materials sometimes edited in PS to have the aspect we need for our work, but this process is complex and sometimes materials don't look as in the real world or at least as we want they look in our renders, other support images are downloaded from site like Textures.com or Internet in general, and for the physical content the most part of time we use predefined material assets included in the OOTB ADSK libraries, but we already started to create our own assets, we create our hatch patterns with PYRevit, regards
      Andres Franco - Architect - BIM Coordinator
      Revit Certified Professional - AutoCAD Certified Professional
      "I became insane, with long intervals of horribly sanity"
      E.A Poe

      Comment


        #4
        Originally posted by willsud View Post
        It takes a bit of study to understand how to use the various components but there are many online tutorials and in the end it isn't really that difficult I found.

        https://www.allegorithmic.com/products/bitmap2material

        /later:
        I've also used this resource for Sketchup materials to bring in to Revit recently - some are quite good
        https://www.sketchuptextureclub.com
        wow I just take a look on this info and looks great, thank you Will for sharing those links, regards
        Last edited by Andres Franco; June 6, 2018, 12:11 PM.
        Andres Franco - Architect - BIM Coordinator
        Revit Certified Professional - AutoCAD Certified Professional
        "I became insane, with long intervals of horribly sanity"
        E.A Poe

        Comment


          #5
          You're very welcome Andres

          Let us know how you get on with Substance products if you decide to try them out - they seem very powerful and I am just experimenting to find the best way to take their output into Revit.
          William Sutherland rias riba
          WS Architecture Ltd

          Comment


            #6
            Originally posted by willsud View Post
            If it's any help I have started subscribing to Substance products to generate bitmaps to use in Revit and other packages.

            Although not all the parameters can be used in Revit even just the image and bump I find pretty good.

            It takes a bit of study to understand how to use the various components but there are many online tutorials and in the end it isn't really that difficult I found.
            Are you using all of their products or one in particular?
            Revit for newbies - A starting point for RFO


            chad
            BEER: Better, Efficient, Elegant, Repeatable.

            Comment


              #7
              Substance Designer and Substance Bitmap2Material mostly, with the free Substance Player.

              I was just getting to grips with it when I left for several weeks holiday in Japan and am now trying to get back into the work er, 'groove' so must look over the video tutorials again

              The attraction initially was the Bitmap2Material software which claims to make seamless tiles out of pretty much any bitmap you give it.

              In practice, yes, it does work, but common sense will tell you that some bitmaps work better than others - rubble stonework will always benefit from as large an area of walling as possible within the bitmap for example.

              The materials available by subscribing to Substance Source (https://www.allegorithmic.com/products/substance-source) are very good but the range isn't huge for construction (they have just announced dozens of car body finishes I notice).
              William Sutherland rias riba
              WS Architecture Ltd

              Comment


                #8
                I recently discovered Pixplant. It's not perfect but it improved my creations of tiled immages and the bump, specular and other maps that go with it.
                It all begins with a good clear and clean picture of the desired material though
                Geert Vennix, architecte
                www.geertvennix.eu

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                  #9
                  Thanks Geert,

                  I had a look at Pixplant a while ago - you might have mentioned it in another post?

                  I liked the 'Freelancer' pricing of $49 but I struggled to buy it online for some reason - maybe because it uses Paypal - but I will give it another go.

                  For the cost it looks a very useful tool.
                  William Sutherland rias riba
                  WS Architecture Ltd

                  Comment


                    #10
                    We only do occasional renderings, and I'll usually put together materials using textures.com and GIMP, which is an Open Source and free program similar to PS.

                    With GIMP you can turn images into bump maps as well, which can assist in getting your materials to render correctly: https://newart2000.wordpress.com/201...-maps-in-gimp/

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