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Is there a way to make the wall edges / corners to look like the one shown in the attachment. For aesthetic purpose i need the wall edges to be curved / rounded.
I have done similar a similar thing on a project where I needed to have a rounded edge around windows, but I did not want to end up with different window types for scheduling purposes for windows where the masonry was rounded and where it was not. I ended up making a face-based generic model that was a void that would cut the edge of the wall around the opening. The family was a void sweep with instance parameters for height and width. I could then align it with the window and match the opening height and width and then it would cut the wall. I think that in my case, I also ended up having a nested masonry lintel and sill in that family as well.
I have done similar a similar thing on a project where I needed to have a rounded edge around windows, but I did not want to end up with different window types for scheduling purposes for windows where the masonry was rounded and where it was not. I ended up making a face-based generic model that was a void that would cut the edge of the wall around the opening. The family was a void sweep with instance parameters for height and width. I could then align it with the window and match the opening height and width and then it would cut the wall. I think that in my case, I also ended up having a nested masonry lintel and sill in that family as well.
Well, you could make a shared yes/no instance parameter. It would be scheduable but you don't have to make different types for windows with or without the rounding. Needs manual coordination but I guess it won't change too often during a project.
Well, you could make a shared yes/no instance parameter. It would be scheduable but you don't have to make different types for windows with or without the rounding. Needs manual coordination but I guess it won't change too often during a project.
This is how we currently approach this kind of thing - for example we have instance-based "wall-inset" parameter for when windows of an alike type are placed in walls of differing buildups so that they can be moved in/out in accordance with how we want them to sit in the wall.
That said, in the case of including the void in a family, I would look to have a family-type instance-parameter to control the differing profiles of the sweep rather than employ a yes/no visibility parameter... which I would keep for controls like "Has Sill", "Has Lintel", etc...
As for walls requiring the fillet where there is no window, I'd also be inclined to use an inplace wall void, rather than a standalone wall reveal.
Last edited by snowyweston; May 10, 2011, 07:37 PM.
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Hi!!
Can anyone guide how can I make circular wall openings usually there is only square & rectangle for me?
August 1, 2018, 03:37 PM
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