Always loved the 'physically biased' rendering engines, always hated the slowness and the price (except for Radiance, which I love, and is free, but very hard to make nice images with).
Just started playing around with Octane render from http://www.refractivesoftware.com/ and I just have to say HOLY CRAP IF YOU'VE GOT A CUDA-COMPATIBLE VID CARD YOU HAVE TO CHECK THIS OUT!
I'm feeding it scenes from Blender as a test and very happy with the results to far. It's almost-realtime on my system, no matter what the tweak you do, and you can actually pan / orbit the camera at about 1-2 FPS (I don't have that awesome of a video card).
It works with MAX too (best way to get Revit models into it) but it don't work with Revit (yet).
Very impressed! It offloads the rendering to the GPU and makes it so you can get decent sized photo-real images in minutes (sometimes seconds) not hours. It's got some limits and it's still beta, so YMMV, but so far I can see us using the heck out of this thing in the near future.
Just started playing around with Octane render from http://www.refractivesoftware.com/ and I just have to say HOLY CRAP IF YOU'VE GOT A CUDA-COMPATIBLE VID CARD YOU HAVE TO CHECK THIS OUT!
I'm feeding it scenes from Blender as a test and very happy with the results to far. It's almost-realtime on my system, no matter what the tweak you do, and you can actually pan / orbit the camera at about 1-2 FPS (I don't have that awesome of a video card).
It works with MAX too (best way to get Revit models into it) but it don't work with Revit (yet).
Very impressed! It offloads the rendering to the GPU and makes it so you can get decent sized photo-real images in minutes (sometimes seconds) not hours. It's got some limits and it's still beta, so YMMV, but so far I can see us using the heck out of this thing in the near future.
Comment