Announcement

Collapse
No announcement yet.

Buildz: Self-Rationalizing Ellipse

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Buildz: Self-Rationalizing Ellipse


    I love them dearly, but David and Phil are making you work too hard.  Who wants to layout a billion trimmed circles to then make a billion arc segments?   You’re having a hard day, your *$%# boss is making you figure out arc radii so that the *$%# contractor can actually build your *$%# boss’s *$%# elliptical wall.  *$%#^ that.  Use this tool instead.

    ";" alt="">


    Self-Rationalizing Ellipse Demo

    Oh, it breaks in lots of situations . . . but what do you want for a  free tool you lazy, lazy office drone.



    Click here to view the entire blog post.

    #2
    It's a natty trick, but I don't think it's going to help us document the 200x75m dual-skin wall we have in one of our projects (outer is elliptical, inner is planar).

    Comment

    Related Topics

    Collapse

    • Buildz: 6th Annual Parametric Pumpkin Carving

      (Four months later . . .)
      Sometimes the bottom falls out . . . the buildz-mobile catches a flat, the water heater explodes, some joker...
      October 5, 2014, 01:45 PM
    • Buildz: Know Fun

      “Games lubricate the body and mind” -Ben Franklin
      In response to some recent conversations about feature functionalities that are...
      August 6, 2012, 05:45 PM
    • Buildz: 3rd Annual Parametric Pumpkin Carving

      It’s the most wonderful time of the year!  Air is getting dry, I get to wear my old-guy cardigan, and the grape arbor in the back...
      September 22, 2011, 08:41 PM
    • Buildz: Trogdor!!!!

      Reader question:  “Can you draw a dragon?  I want to see your skills of an artist.”
      A dragon? That’s easy! ...
      January 24, 2012, 04:16 AM
    • Buildz: 4th Annual Parametric Pumpkin Carving

      The cooling mass of grape mash gently fermenting in the shed is almost ready to drink, the smell of rotten leaves and politicians is growing...
      October 3, 2012, 02:45 PM
    Working...
    X