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Thread: Randomness is too regular, why?

  1. #1
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    Randomness is too regular, why?


    Hello,

    Why the hell my randomness is so regular and how could i change this?
    With a random factor ? like pi or e ?

    look in my script.dyn

    KR

    Andreas
    Attached Thumbnails Attached Thumbnails Randomness is too regular, why?-wall_random_.png  
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    Senior Member amoursol's Avatar
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    Could you please post a little project with the brick family and set-out into the ZIP file as well? So we can test?

    Reason being is that the list structure usually dictates how nodes interact with them.
    Last edited by amoursol; August 13th, 2017 at 11:15 AM.

  3. #3
    Forum Co-Founder Alfredo Medina's Avatar
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    Quote Originally Posted by andreasdraxl View Post
    Why the hell my randomness is so regular and how could i change this?
    With a random factor ? like pi or e ?
    Hello, RFO,
    Hello, Andreas,

    Another option to do this, much easier in my opinion, is to randomize your design with the Randomizer add-in. More information in the attached PDF.
    Attached Thumbnails Attached Thumbnails Randomness is too regular, why?-2017-08-13_10-25-18.jpg  
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  4. #4
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    Quote Originally Posted by Alfredo Medina View Post
    Hello, RFO
    Welcome back Alf! We missed you!!!

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    Forum Co-Founder Alfredo Medina's Avatar
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    Hi, Dave, thank you for the greetings. I attended the BILT NA conference (formerly RTC), in Toronto. My class was about Randomness, so of course this question caught my attention, so I wanted to offer another alternative. Not everything is nodes and wires (Dynamo).

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    sample file

    test project
    Attached Files Attached Files

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    The images that I would like to make on the wall. There are some old tutorials in the web. they show how to transmit a RGB into a brightness valule.
    But inspite of that I am unable to use it
    Attached Thumbnails Attached Thumbnails Randomness is too regular, why?-laser.jpg   Randomness is too regular, why?-stern.jpg   Randomness is too regular, why?-punkt_weiss_grob.jpg   Randomness is too regular, why?-kante.jpg  

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    I did two stabs back. So the script works better when the wall is not done by a pattern. It is better by an adaptive component! with an array!

  9. #9
    Senior Member amoursol's Avatar
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    Hello Andreas,

    I would go about approaching this query as follows:



    It creates true randomisation in the Facade like so:

    Attached Thumbnails Attached Thumbnails Randomness is too regular, why?-revitforumquery_randomelement.jpg   Randomness is too regular, why?-revitforumquery_randomelement2.jpg  

  10. #10
    Forum Co-Founder Alfredo Medina's Avatar
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    I would do that in this way, randomizing the depth and the material, as explained in my previous message.
    Attached Thumbnails Attached Thumbnails Randomness is too regular, why?-2017-08-17_4-28-29.jpg  
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