Hey guys! First of all sorry if my english is bad, I'm brazilian.
I'm new on Revit and also in this forum. I'm an architecture student, and I always used AutoCAD. But now I just finished a Revit course, and I'm trying to finish a little project but I'm having some troubles:
1. When I render a camera view, I can see the sky, but between the sky and my building there's a huge space in gray, like if I see the Earth, the horizon line, and then the sky. How can I get the sky "closer" to my building, without that huge gray thing?
2. In the Realistic view mode, some materials (like Glass and Water) stay in front of all the others, even if there's something in front of them. Is this a video card issue? There's any way to solve this? (Note: This is just a view issue, when I render, it's ok)
3. Can I make a wall with different "Base offset" for its core and its finish? How do I do that? Ex.: I want the core of my wall to be at 0.00, but the finish have to continue until -1.00, because I have a pool on that area and the finish is the same of the wall.
4. I'm creating a new material. When I duplicate a material that's already in the project, every change I make in the second material, changes in the first one too. The only way I found is to take another material of the library, put in the project and edit it again. Why is that happening? There's a way to fix it?
5. There's something like a Library (as we see on Google Sketchup) or some website where I can get done things such as furniture, ready to put in my project? When we talk about this, are we talking about families? This part of my course was very basic...
6. What's the best way to put water in pools? I thought I could create a floor with 'Water' material, but this would put this water in a quantitative schedule about floors, for example...
7. There's a way to save my project on a later version of Revit? I'm using 2013 at home, but at work I have 2012. I just want to open my files there, at least to see the projects, even if I'm not able to edit, or if it looses something.