Donate Now Goal amount for this year: 2500 USD, Received: 1627 USD (65%)

Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 23

Thread: Phased Materials

  1. #11
    Moderator mark b's Avatar
    Join Date
    December 7, 2010
    Location
    NSW Australia
    Posts
    1,430
    Current Local Time
    06:48 PM
    Quote Originally Posted by iru69 View Post
    But Paint doesn't have a Phase, does it? So, I think Mark was asking if you wanted to show the same wall in 3D with the original brick as "existing", and the painted brick as "new", is there anyway to do that? Hmm...
    Yeah thats correct.
    I also understand that Aarons system of modeling materials combined with phase filters works.

  2. #12
    Forum Co-Founder Twiceroadsfool's Avatar
    Join Date
    December 7, 2010
    Location
    Dallas, TX
    Posts
    10,196
    Current Local Time
    03:48 AM
    Oh, i see. Yeah, for that there would have to be something "new" and something "existing," be it something modeled very thin (additional wall type), or a demo/new wall combo, or something. You could circumvent it with design options, but youre not saving anything by doing that. Its trading the demolition tool for the DO tool, which isnt worth it IMHO.

  3. #13
    Moderator mark b's Avatar
    Join Date
    December 7, 2010
    Location
    NSW Australia
    Posts
    1,430
    Current Local Time
    06:48 PM
    Or like I said, and high on my wish list requests-
    Materials that can be Phased, would solve all the problems and open up a whole new alternative to design options.
    Last edited by mark b; December 8th, 2010 at 01:12 AM.

  4. #14
    Forum Co-Founder Twiceroadsfool's Avatar
    Join Date
    December 7, 2010
    Location
    Dallas, TX
    Posts
    10,196
    Current Local Time
    03:48 AM
    I disagree. I dont believe a material can CHANGE over a phase. Its not really possible. If i were going to wish for SOMETHING in this instance, it would be for PAINT to get a phase. But to be able to change a material over a phase? It would let people turn brick to stucco based on a phase, with no demo or new work. Not even really possible. Paint should be allowed to be an ACTION.

    EDIT: And i dont think it has anything to do with design options. You can do it with design options now. Is it changing over time? Or is it a design option? If its changing over time, we need Paint to have Phase capabilities. If its an Add/Alt, its an optional wall type with a different material.

    People already abuse DO's and use them incorrectly. id hate to see something added that just let people muck it up some more.
    Last edited by Twiceroadsfool; December 8th, 2010 at 01:20 AM.

  5. #15
    Moderator mark b's Avatar
    Join Date
    December 7, 2010
    Location
    NSW Australia
    Posts
    1,430
    Current Local Time
    06:48 PM
    Quote Originally Posted by Twiceroadsfool View Post
    I disagree. I dont believe a material can CHANGE over a phase. Its not really possible. If i were going to wish for SOMETHING in this instance, it would be for PAINT to get a phase. But to be able to change a material over a phase? It would let people turn brick to stucco based on a phase, with no demo or new work. Not even really possible. Paint should be allowed to be an ACTION.

    EDIT: And i dont think it has anything to do with design options. You can do it with design options now. Is it changing over time? Or is it a design option? If its changing over time, we need Paint to have Phase capabilities. If its an Add/Alt, its an optional wall type with a different material.

    People already abuse DO's and use them incorrectly. id hate to see something added that just let people muck it up some more.
    Aaron I totally agree with what you say and it is exactly what I mean to say, you just have a better way of discribing it.

  6. #16
    Forum Co-Founder iru69's Avatar
    Join Date
    December 7, 2010
    Location
    United States
    Posts
    1,632
    Current Local Time
    01:48 AM
    A very, very limited work-around would be to use "Filters". This would probably only work for paint (not any kind of "material"), and not for actual "renderings", only shaded views. You can create a Filter which applies to the wall category. The Filter is setup to override the surface pattern with a solid fill. Setup one view with the filter, and a copy of the view without the filter. Very limited scenarios where that might work.

    Paint should have a phase! That would be very helpful.

  7. #17
    Junior Member cwasher's Avatar
    Join Date
    December 9, 2010
    Location
    Baton Rouge, LA
    Posts
    28
    Current Local Time
    03:48 AM
    Quote Originally Posted by Twiceroadsfool View Post
    We actually model all of our finishes (exteriors included) as completely seperate wall types, to deal with this, among many other situations that come up in practice....
    Aaron,

    I am intrigued by your methodology of modeling each wall material as a wall component. But after doing a quick test, I hit a snag. My "gyp" wall is not able to wrap around the end of my "stud" wall without the stud wall overriding it. Stud wall is a single material, with function set to structure. Gyp wall is single material, with function set as substrate.

    What is your standard to overcome this? Or is there a setting I am missing? Thanks.
    Attached Thumbnails Attached Thumbnails Phased Materials-capture2.jpg  
    Last edited by cwasher; December 9th, 2010 at 04:25 PM.

  8. #18
    Forum Co-Founder Twiceroadsfool's Avatar
    Join Date
    December 7, 2010
    Location
    Dallas, TX
    Posts
    10,196
    Current Local Time
    03:48 AM
    Actually, we do it for finishes that get applied OVER substrate. Drywall we keep on the interior (and exterior) partitions. So our gyp is still in the same wall type as our studs.

    BUT, having said that... I mimic exactly what youre doing there, but with Ceramic Tile (which we do as its own Int-Fin wall). And it works all day long. Are your walls JOINING at that end? You may have to set them to disallow join.

    BTW, i dont recall... But i THINK in our Finish Walls the single layer of Tile is listed as Structure. I may be mis-remembering, but i thought you had to have Structure, in the core of the wall....

  9. #19
    Junior Member cwasher's Avatar
    Join Date
    December 9, 2010
    Location
    Baton Rouge, LA
    Posts
    28
    Current Local Time
    03:48 AM
    Yeah, having structure and substrate within the wall family makes more sense. And I like the idea of finish and other materials as their own wall family.

    WOW! I have been using Revit for two years now and didn't know about disallow join! I will share that within the office and now my coworkers won't get so frustrated about wall cleanups! Its the small things...

  10. #20
    Senior Member Alex Page's Avatar
    Join Date
    December 13, 2010
    Location
    Wellington, New Zealand
    Posts
    650
    Current Local Time
    08:48 PM
    I use seperate walls only for the following situations:
    1. Strapping and lining to concrete or concrete block walls - I need to be able to isolate JUST the concrete part of the walls for concrete profile plans, concrete slab 3d's etc
    2. When replacing cladding to a wall with a different type

    Cant think of any advantages for myself to do other wall layers seperately, but Im sure there are

Page 2 of 3 FirstFirst 123 LastLast

Similar Threads

  1. Materials and Textures
    By JCM in forum Rendering and Gallery
    Replies: 6
    Last Post: November 24th, 2017, 05:49 PM
  2. Parametric Finish Materials
    By Munkholm in forum Tutorials, Tips & Tricks
    Replies: 14
    Last Post: August 18th, 2014, 02:47 PM
  3. Export Materials in fbx to 3dsMax problems
    By Ian.Kidston in forum Rendering and Gallery
    Replies: 35
    Last Post: October 16th, 2011, 08:54 AM
  4. Materials Batch Delete Tool
    By mark b in forum Third party Add-Ins, API and R&D
    Replies: 4
    Last Post: April 5th, 2011, 06:02 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •