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Thread: Custom Furniture for Interiors Visualization

  1. #21
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    Quote Originally Posted by Twiceroadsfool View Post
    I havent forgotten about this thread. We are just slammed busy, at the moment. Hopefully soon i get a free hours and i can mess with it.

    It DOES look harder than the Five Chair, though.
    Yeah once I started I quickly realised it was harder than I first thought. And we have a lot of designer furniture with all sorts of curves and funky shapes, this one has remained untouched the longest. I modeled the base instead and told everyone in the office I'd buy them lunch if they could give me the top part. No takers so far
    No real urgency but would certainly be interested in your take on it.

  2. #22
    Forum Addict GMcDowellJr's Avatar
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    This is my issue with trying to model all the furniture to render quality... it's not that it can't be done it's that it takes so much time for each one... and it's probably going to be changed anyway and the version you made might never (literally) be used on a project! At some point it's just not value adding.

    Make a render model where the furniture lives, use whatever you can find (in whatever form), and move on.

    I can't say whether or not linking that model back into the main building will cause any issues... best guess is that it could/maybe/someday/will affect the main model.

  3. #23
    Forum Co-Founder Twiceroadsfool's Avatar
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    Quote Originally Posted by GMcDowellJr View Post
    This is my issue with trying to model all the furniture to render quality... it's not that it can't be done it's that it takes so much time for each one... and it's probably going to be changed anyway and the version you made might never (literally) be used on a project! At some point it's just not value adding.

    Make a render model where the furniture lives, use whatever you can find (in whatever form), and move on.

    I can't say whether or not linking that model back into the main building will cause any issues... best guess is that it could/maybe/someday/will affect the main model.
    Of course it will. You still interact with linked files, if they are linked in and loaded.

    I think there is a happy medium. I don't think I'll get every curve perfectly tangential nor every surface variation exact, by any stretch.

    But I also 100% don't agree that it's a real need. At all. I'm all for getting close, with a native RFA. I wholly reject the "it has to be perfect" argument. There are trade offs and consequences to every decision. The people who say it needs to be "perfect" are always the people willing to make sacrifices that affect others, but never themselves.

    Sent from my Pixel 3 XL using Tapatalk

  4. #24
    Forum Addict GMcDowellJr's Avatar
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    Quote Originally Posted by Twiceroadsfool View Post
    Of course it will. You still interact with linked files, if they are linked in and loaded.

    I think there is a happy medium. I don't think I'll get every curve perfectly tangential nor every surface variation exact, by any stretch.

    But I also 100% don't agree that it's a real need. At all. I'm all for getting close, with a native RFA. I wholly reject the "it has to be perfect" argument. There are trade offs and consequences to every decision. The people who say it needs to be "perfect" are always the people willing to make sacrifices that affect others, but never themselves.
    Yeah, figured as much... secretly holding out hope -- <sigh>

    Perfect isn't what I'm after... close enough to fool the client is what I'm after -- tee hee. Still, it can take quite some time to get things even that close and after the designers change their mind a few times it stops being fun (for me at least).

    What are your thoughts on using RPC for the rendering and the less-than-close enough for the model geometry/icon?

  5. #25
    Forum Co-Founder Twiceroadsfool's Avatar
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    Quote Originally Posted by GMcDowellJr View Post
    Yeah, figured as much... secretly holding out hope -- <sigh>

    Perfect isn't what I'm after... close enough to fool the client is what I'm after -- tee hee. Still, it can take quite some time to get things even that close and after the designers change their mind a few times it stops being fun (for me at least).

    What are your thoughts on using RPC for the rendering and the less-than-close enough for the model geometry/icon?
    I hate how RPC looks in shaded and hidden line views. It offers no upside to me.

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  6. #26
    Forum Addict GMcDowellJr's Avatar
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    Custom Furniture for Interiors Visualization

    Did you know you can use any geometry you want as the non-rendered placeholder? It doesn’t have to be the silly cross thing they have as the default.

    Not that it has to change your opinion naturally.
    Last edited by GMcDowellJr; April 10th, 2019 at 01:00 AM.

  7. #27
    Forum Co-Founder Twiceroadsfool's Avatar
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    Quote Originally Posted by GMcDowellJr View Post
    Did you know you can use any geometry you want as the non-rendered placeholder? It doesn’t have to be the silly cross thing they have as the default.

    Not that it has to change your opinion naturally.
    Yeah, of course. But if I have to make the geometry something I think looks good enough, why would I also want to swap it for RPC in renderings? There just isn't an upside to creating the rpc for me, if I'm going to make good enough geometry anyway.

    But yeah, if people want to make good geometry AND have RPC in it? I guess it wouldn't bother me, I just wouldn't do it.

    Sent from my Pixel 3 XL using Tapatalk
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  8. #28
    Administrator Munkholm's Avatar
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    Remember this one Aaron ? Goes way back to 2011.
    https://www.revitforum.org/architect...-geometry.html
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  9. #29
    Forum Co-Founder Twiceroadsfool's Avatar
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    Quote Originally Posted by Munkholm View Post
    Remember this one Aaron ? Goes way back to 2011.
    https://www.revitforum.org/architect...-geometry.html
    That thread is damn good fun. GOOD times. GREAT memories.

  10. #30
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    "The people who say it needs to be "perfect" are always the people willing to make sacrifices that affect others, but never themselves."

    That's a great line I will have to remember.

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