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Thread: wood texture rotation problem

  1. #1
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    Angry wood texture rotation problem

    i am new to revit and i am furniture designer i am facing really big issue with grains rotation of any wooden material
    as you can see in this image all grains are going in same direction as in reality the horizontal grains should run horizontal and same as apply to vertical can kindly any 1 help me out with this thing

    Attached Thumbnails Attached Thumbnails wood texture rotation problem-problem.jpg  

  2. #2
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    Have you tried rotating the texture?
    Attached Thumbnails Attached Thumbnails wood texture rotation problem-rotation.png  

  3. #3
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    Add a surface pattern to your material - a model pattern with parallel lines is easiest. You can then tab through to grab the hatch pattern line and rotate that. Then eliminate the hatch from your material.
    Attached Thumbnails Attached Thumbnails wood texture rotation problem-model_hatch.png   wood texture rotation problem-rot_hatch.png  
    duende123 and tiangtiang like this.

  4. #4
    Forum Addict sdbrownaia's Avatar
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    you can either have two textures one for horizontal and one for vertical then make sure you assign them. In the past when making stile and rail doors I would make sep. extrusions for each and set them to sub categories for horizontal elements and vertical and then assign the materials to the subcategories. or you can assign them directly to each extrusion. I prefer this to rotating hatch patterns on every surface you want rotated and you will find its pretty much the way you would build the content in the real world.
    cganiere likes this.

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    Scott perhaps Im confused, I don't follow. Can you elaborate a little more? What do you mean sub-categories? Parameters?

  6. #6
    Forum Addict sdbrownaia's Avatar
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    When you create geometry in the family editor you can chose a sub-category to place the content on, IE in a window family you have the mullions on one sub category and the frame on one and the glazing on the other, this allows you to control the lineweights of each of those and the material(when set to by category). So if you create your casework and 90% of the time all the casework in the project has the same material its much easier to assign the materials per sub-category in the object styles dialog box for the entire project, then manually at each piece of casework. Same with doors and windows. You may have 10 types of windows but you can leave the material parameter set to by category and assign the materials via the object styles and its done for the whole project. Then you only have to adjust the unique content's material parameter. So to the OP question in my furniture, casework, doors, etc. have sub-categories for Vertical and Horizontal members, Ie in doors template they would be Stiles and Rails(sub-categories) you could use the same terminology in your casework. If this isn't clear let me know and I'll post some pictures.
    stevenpapke likes this.

  7. #7
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    I have so much to learn on this software to doing it better, more efficient. Wow. This is great tip Scott, thank you. I had no idea. So essentially I need my template to have all of these subcategories set ahead of time so it propogates into each family?

  8. #8
    Forum Addict sdbrownaia's Avatar
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    Exactly, if you are making tons of furniture you will want a furniture template that has all your common parameters in it, IE Length, Width, Trim Thickness, Various Material Parameters, sub-categories, etc. Then when you go to create a new furn family you'll select your template vs the OOTB.
    cganiere likes this.

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