Goal amount for this year: 2500 USD, Received: 2164 USD (87%)

Thread: How to model Barbed wire for fencing

1. How to model Barbed wire for fencing

I need to place multy row of barbed wire fencing on top of boundry wall. Can barbed wire be model through line based family. plane wire can be model but how to make spikes at certain intervals on the wire.
Can i get barbed wire family from any site or user ?

LJU

2. models the spike in a family
load it in the family line based of barbed wire
make an array with spike family
apply parameter to number of element of array
apply parameter to the number of element of array
apply this formula to this parameter

Lenght / <distance between spike>

3. I have modelled a line based plain wire family with variable radi, but facing problem in making spike family. The line base family will run horizontally, as there is no scope to give angle param to Ref line of line family.

LJU

4. Originally Posted by lallanji
I have modelled a line based plain wire family with variable radi, but facing problem in making spike family. The line base family will run horizontally, as there is no scope to give angle param to Ref line of line family.

LJU
Instead of using a line based, consider an adaptive component family; you can repeat your barbs along divided lines between 2 adaptive points. This would allow you to place those APs (perhaps the Posts) at any angle in relationship to each - with the barbed wire stretching between them.

5. Originally Posted by Barth
Instead of using a line based, consider an adaptive component family; you can repeat your barbs along divided lines between 2 adaptive points. This would allow you to place those APs (perhaps the Posts) at any angle in relationship to each - with the barbed wire stretching between them.
That would be too heavy, considering there are often hundreds of feet of the stuff.

It's easy enough to do by modeling a single full rotation and then arraying along the line. This family I found follows the general method I would use, but would add parameters to control the diameter of the coil and potentially swept blends instead of multiple sweeps.

6. Originally Posted by Andrew K
That would be too heavy, considering there are often hundreds of feet of the stuff.

It's easy enough to do by modeling a single full rotation and then arraying along the line. This family I found follows the general method I would use, but would add parameters to control the diameter of the coil and potentially swept blends instead of multiple sweeps.
Thank you for your feedback Andrew. Could you tell you what you mean by “too heavy”.

The Razor Wire family you posted needs a little more work to replicate the behavior of a line-based family: like being hosted to a Ref. Line and having Instance Parameters so you can drag its length and direction on placement in the project. Probably the easiest way to fix it, would be to nest it in a Line-Based family and associate it’s parameters to the host. Still, I think building this family as an adaptive component family would work better and easier overall. It would take a few hours of work though to find out for sure though. So, right now, it’s just an opinion.

7. Im talking about straight run barbed wire (not about coiled razor wire) these are made by twisting 2 or more thin wires (like rope) & spikes at regular intervals. How to twist 2 or more wires to form a rope & modelling & placing spikes (not razor).

LJU

8. Last week you wanted a quick lazy way to simply model a columned wall and yet this week you're concerned enough to want to model barbed wire to point you've entertained adaptive components? A little odd. A railing should suit just fine.

9. This time I concern for Fence on top of that wall with angle iron posts in Y shape at regular interval to support 9 rows of straight barbed wire.

LJU

10. lallanji,
that level of detail should have?
Maybe you should upload an image

Page 1 of 3 123 Last

Posting Permissions

• You may not post new threads
• You may not post replies
• You may not post attachments
• You may not edit your posts
•